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Title  Big Bag of Holding
Author  Calgacus
Submitted / Updated  02-05-2011 / 03-03-2011
Category  Application
Format  Other
Forums  Link
Description
Need a bottomless bag of holding? Tired of getting loaded down till you can't even walk? Tired of filling up your inventory till you can't pick up anything more? Unzip and put the files it in your override, then in game use the console command "dm_spawnitem bigbagofholding". The bag acts as a merchant to hold all your stuff, buys and sells everything for 1gp. Double click the bag in your inventory to open the merchant.

Note this item uses tag based scripting.

New version does not use any hak pak resources which I think is what caused some problems in the previous version.

Files

NameTypeSizeDownloads
bigbagofholding.zipbigbagofholding.zip
Submitted: 02-05-2011 / Last Updated: 03-03-2011
zip1.23Kb169
Need a bottomless bag of holding? Tired of getting loaded down till you can't even walk? Tired of filling up your inventory till you can't pick up anything more? Unzip and put the files it in your override, then in game use the console command "dm_spawnitem bigbagofholding". The bag acts as a merchant to hold all your stuff, buys and sells everything for 1gp. Double click the bag in your inventory to open the merchant.
SCORE OUT OF 10
9.5
2 votes
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Comments (6):

Posted by i1ano at 2011-12-04 05:08:11    
I have no experience with writing modules. I have the Diamond version with the 1.69 patch.
I first tried your override only files with some other installed override only types. and it seemed to have no effect.
I restored the original override folder and then installed just your three files.
After DebugMode=1, dm_spawnitem bigbagofholding (bag appeared near PC), DebugMode=0, I could pick up the bag into PC inventory; double-clicking the bag caused the PC to ?cast-a-spell (blue ring around the PC) but nothing else seemed to happen.
Any suggestions to try?

Posted by Calgach at 2011-03-03 16:39:11    
Rusty,
I think I just figured out the problem you had, I hadn't realized it but the base item type I used was from a hak, CEP 2.2 probably - Miscellaneous Medium 2*. I'll put a up a new version.

Posted by Calgach at 2011-03-03 16:20:08    
that's good to hear, but why 1 charge per use for a bag of holding? I gave it unlimited. like most of the items.


Posted by RustyDios at 2011-03-02 18:51:04    Voted 9.00 on 03/02/11
I got this working using the utilities .erf... thankye...
I think my problem was that your big bag of holding item, isn't an item that my modules recognised ...the command had no item to spawn in and/or use as a base ....

.. anyway I created an item in a tester module with the tag and a 1ch/use prop... simple and effective (as were all of your items in that pack).. does what it says...

I would vote a ten, but I think there is scope for improvement in regards to persistence/database & cross-module transfers of items (useful if say, playing the dreamcatcher series, or other series of multiple module stories)... also if this were implemented in a PW/Multi-player environment, EVERYBODY would access the same store/merchant object...

For a single player single-module campaign though, I can't fault it... even if I do still like my own submission more :) :)

Posted by RustyDios at 2011-02-17 15:38:59    Voted 9.00 on 03/02/11
Yep.. I've got both SoU and HotU, patched all the way up to 1.69...

The link seems to be broken (it goes to a project page that is "deleted or does not exist" ) ...

I placed the three files into a clean override folder, tried the dm command and got nothing.. logged in as a dm, nothing "new" in the pallette matching "bigbagofholding"... started a new/trial module in the toolset, couldn't find a the bag .... placed the three files into a .hak, checked the hakpak content for scripts in a test module and got nothing, there is no viable script ...


So for me, with no link to your work, no viewing of your code, no item in the game spawned using the DM command, no scripts in the toolset.. I'm really sorry but I can't vote for this... I have nothing to vote for ?! .... ... Is anyone else getting this to work ? ... What am I doing wrong ?

I'd really like to see how someone else went about implementing the merchant/bagofholding thing ...

Posted by Jedijax at 2011-02-10 23:52:00    
I'm guessing since there is no mention of database values, this won't persist through different modules?

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