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NWN OTHER

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Title  NWN1 Community Patch 1.70 beta6rc1
Author  Various, compiled by Shadooow
Submitted / Updated  03-06-2011 / 12-09-2011
Category  Code Modification
Format  Various
Forums  Link
Description
This entry is no longer needed. Patch 1.70 went to final release, LINK.

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NameTypeSizeDownloads
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SCORE OUT OF 10
7.1
7 votes
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Comments (16):

Posted by Pstemarie at 2011-12-11 15:15:04    Voted 9.75 on 12/11/11
Revised vote to 9.75.
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Pstemarie - Project Q Team Artist

Posted by Pstemarie at 2011-12-08 02:55:31    Voted 9.75 on 12/11/11
Having had a chance to play around with this for awhile, and now that's it gone final, time for a vote/review.

Overall this is a very useful add-on for NWN that fixes a lot of little things that BioWare overlooked, messed up, or didn't have the functions for when they wrote the original code.

I see nothing here that upsets the balance of the game. Indeed, IMO, in many ways it enhances the balance of existing content - especially spells. The AI enhancements are nicely done. As a Builder, I especially like that creatures don't seem to stand around anymore like they did sometimes after respawn.

The only thing that gives me pause is the format - its a little disconcerting for me that it modifies the .bif files. However, its easy enough to revert or backup your installation, so not really a major concern.

I give this project a 9.50 overall rating. Good job ShaDoOoW and I hope the Vault gets your live release sorted out soon.
_________________________
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Pstemarie - Project Q Team Artist

Posted by Morgoloth at 2011-09-17 16:27:47    Voted 1.00 on 09/17/11
Didn't know a single author's compilation of heterogeneous works lacking even any semi-official endorsement or real community support at large could constitute a community patch... smells fishy.

Posted by IamDuff at 2011-09-16 12:40:34    Voted 10.00 on 09/16/11
Thanks for keeping a good game up to date.

Posted by kalbaern at 2011-07-19 10:28:57    
I'm not voting at this time, but do have some comments. After finally having a chance to test this, I find it of little use (at least for myself). I'm also very uncomfortable with this package's title and presentation. Calling it the "Communtiy Patch 1.70" implies its officially endorsed by Bioware or even the NWN Community at large, which it is not.

Since your "fixes" refer to DnD 3.0 and 3.5 rulesets along with your own attampts at balnced play, I think a more honest name for this package would be "ShadoOow's - House Rules" instead.
_________________________
The Savage Frontier and Surrounds - NWN PW based in the Forgotten Realms: Link

Posted by Pstemarie at 2011-07-08 07:43:42    Voted 9.75 on 12/11/11
As its still beta I won't be voting, but a 1 LadyVivian? Seems kinda harsh to me, especially when you offer no explanation for such a low vote. I smell a Troll...
_________________________
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Pstemarie - Project Q Team Artist

Posted by LadyVivian at 2011-06-27 08:50:25    Voted 1.00 on 06/27/11
....

Posted by vball5 at 2011-06-04 12:21:35    Voted 5.00 on 06/04/11
I would say in all honesty the only reason this high is there was a lot of copy and paste work here so for that I guess good work. otherwise I dont see something named community patch is really going to be used by many people IN the community plus the play off that this is the "next" step in 1.69 leads me to think this is disingenious at best and flat out false at worse.

Posted by maddogfargo at 2011-05-21 15:54:59    Voted 9.75 on 05/21/11
Very nice work. I like a LOT of what you've done here ShaDoOoW. :)

Posted by maddogfargo at 2011-05-21 15:53:29    Voted 9.75 on 05/21/11
@ Pessie83

What you want to do can be accomplished by scripting in armor part appearance changed within the on-equip / on-unequip events. You could create gloves, set a variable on the new item to represent the appearance of that part that you want ot use. Then your equip script would make the change. On-Unequip could just change to the default appearance for that creature (IE: human, halfling, dwarf, etc.) This could also include hands+forearm if you wanted it to.

Posted by pessie83 at 2011-04-29 12:47:31    
ShaDoOoW, by visuals i mean that the stuff like gauntlets, gloves and boots can be seen on the character when you have those equipped in the inventory. Can you do that for us please?

Posted by ShaDoOoW at 2011-04-27 01:41:09    
No sorry no demo yet and probably not at all from me, its simply too much time consuming.

I am still working on testing this, there is few issues in current version but I should get it finished at least till 1.5. Then those who have older version just simply install new one, it will be fine. Stay tuned.
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by wmb1957 at 2011-04-26 12:28:32    Voted 10.00 on 04/26/11
Thanks for the fixes, this deserves the a 10 simply because it brings continuing fixes to nwn. I hope the project stays alive, and more contribute to it along with gaining wide acceptance.

I hadn't realized this worked with linux as well, so I had not tried it. Now that I have it installed, is there a demo module somewhere? I am not a builder but it would be nice to see some of the changes in action.


Posted by ShaDoOoW at 2011-04-18 19:36:49    
what you mean by visuals?
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by pessie83 at 2011-04-14 04:59:53    
are there also some visuals? (gauntlets, gloves an boots?)

Posted by Grymlorde at 2011-03-24 16:42:55    
Why did you nerf Implosion? Granted, save or die spells are not fun when your PC is the target, but that's how the 3.5 rules are written.

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