This is the windows version of nwnx_weapons, it is NOT a port from the linux version but should implement similar settings.
Features:
* Removes the colorcap for CopyItemAndModify when trying to modify weapons with more then 4 colors.
* Enables flagging weapons as finessable and as using unarmed base attack including enabling flurry of blows.
* Enables altering which combat feats a weapon is looking for.
* Enables adding more proficiencies or altering the default ones.
* Enables altering critical hit threat and critical hit damage mod without hak/2da modifications.
* Adds nwscript functions to manipulate proficiencies as well as getting weapon data.
* Enables changing the behavior of devastating critical hit (see SetDevastatingCriticalBehavior in nwnx_weapons.nss)
Posted by Idelish at 2013-04-15 14:07:43 Voted 10.00 on 04/15/13
I really hope so, by my side I'm trying emulate some things like that without use NWNX plugins. I'm trying build a non official expansion with really so much content open and free for everyone, and this is one of the hardcode limitations who I have, the another one is for create a complex itemproperty for custom propertyes by script. Aurora can do it but not by script, from the beginning the bioware function for that matter no works properly, and I have some new itempropertyes, for example I create a new way to hook the identifier of property who cast an spell, thanks to this system you can set new values for Items different to bioware fixed ones.
Anyway, I very interesting on it, I will waiting for your next release. If you can tell me how to learn to create this NWNX/NWNCX plugins, I will be thankful. I read some posts on NWNX forum but in the end, I do not understand how to start and who programs I must be use.
Could you the next time add a example module? _________________________ Idelish / Lyo