I noticed no-one seems to have made a basic tutorial instruting how to make a henchman from scratch. This is a simple way to make a quick and easy henchman, and if you can't remember the scripts, the scripts are in the text file and can be easily copied and pasted into the script editor.
Posted by AnthroPlayer at 2007-01-14 19:31:46 Voted 9.50 on 01/14/07
I like. _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
Posted by Nizeil at 2006-06-05 15:39:52 Voted 7.50 on 06/05/06
About 60% from text was confusing. Parts 1, 3 and 5 were clear, pretty easy to understand, part 4 was 50/50. Part 2 feels unneeded, because you can start conversation even without any extra coding.. But hey, no one isnt perfect. Nice HowTo help file. _________________________ It's not important what you achieve in your life. What is important is that what you leave behind when you die.
Posted by [email protected] ( 24.113.xxx.xxx ) at 2005-02-13 15:28:00
i havent added a henchman to my module yet, i am trying to set it up so that the henchman will only work for the pc if the pc beats the henchman in fair combat... thus far i havent found anything and i doubt i will find anything and since i cannt learn scripting, i wont get one... i.e.: guess there wont be anyhenchmen in my module
This is a compilation of the old system into a single score. There were 7 that made this score of 8.57 then rounded to 9.
Posted by Flamewielder ( ..xxx.xxx ) at 2003-04-04 10:12:00
Sacnned it again with NAV 2003 today. It's clean. Thanks for the help, GreyLord!
Posted by Iruyun ( ..xxx.xxx ) at 2003-03-18 21:33:00
My Norton Antivirus tells me there is malicious script in your file. Consider this file not opened by me.
Posted by Doc Halloween ( ..xxx.xxx ) at 2003-01-15 05:57:00
Very very helpful and NICE. I had not placed a henchman in
my module yet. Now I have :D Thanks.
Posted by GreyLord ( ..xxx.xxx ) at 2003-01-09 02:29:00
Glad this is up. Next update will cover some more basic
scripts, such as the scripts with directions on the more
control of the henchman as well as probably respawn points
(depends on how much time I want typing it up and
explaining stuff). This is just a basic outline, so the
next one will be a little more complex. Glad to see it
can help some, and hope it can help others make a basic
henchman.
Posted by Kirk ( ..xxx.xxx ) at 2003-01-09 00:29:00
Thank you very much, this is what I was looking for, I am
looking forward to the updates, respawn points would be
cool too,
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