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Title  Location Saving
Author  Madgnome
Submitted / Updated  07-23-2002 / 06-29-2005
Category  Utility
Format  Various
Description
mg_locations.zip should contain the following two files: mg_locations-readme.txt -- this file mg_locations.erf -- a set of scripts to be imported into a module with the NWN Toolkit What these routines do is to allow for a PC's location in the module world to be saved (the default is 5 minutes) so that if a player is disconnected or chooses to leave and come back while the module continues to run, they will then re-enter at their last saved location. The erf contains the scripts necessary to implement saved locations. It is a subset of the persistent location sub-system that is now a part of the PWUniversalMind System. --- Simple setup: 1) Import mg_locations.erf in to the module 2) Add mg_onmoduleload.nss to the module's OnModuleLoad event 3) Add mg_resumepcloc.nss to the module's OnClientEnter event 4) Save the module and run it. Of course you'll need a friend to see it work ) It's of absolutely no use in single player mode. --- --Madgnome

Files

NameTypeSizeDownloads
mglocations.zipmglocations.zip
Submitted: 07-23-2002 / Last Updated: 07-23-2002
zip4.42Kb686
--
SCORE OUT OF 10
7
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Comments (6):

Posted by Summit at 2005-11-08 11:21:16    
I have a Question, if anyone still visits this Post. Does this save the positions (say, Server Crash)?

Posted by Woo ( 69.168.xxx.xxx ) at 2005-01-06 14:24:00    
Awesome script why save the entire game when u can just save locations!!!! Great job!

Posted by Old_Scores_Transfered at 2004-02-20 10:32:11    Voted 7.00 on 02/20/04
This is a compilation of the old system into a single score. There were 2 that made this score of 7.00 then rounded to 7.

Posted by Coolty3000 ( ..xxx.xxx ) at 2003-05-23 16:37:00    
Seriously though, whats the difference? You cant save a player's location in between server crashes, so whats the point of this anyways?

Posted by madgnome ( ..xxx.xxx ) at 2002-07-25 06:59:00    
What these scripts do is to save PC locations without having to do a Save Game at all.

It may not be useful to many servers out there, but there are some people who run modules nearly 24x7 as meeting places, taverns, gathering spots, etc. Location Saving is useful to these servers as the same players connect, leave and re-connect many times while the module continues to run.

It is also useful for servers where auto-saving is the norm to allow players who get disconnected to rejoin where they last were without the server admin having to Load a save game just for them.

Also, while Location Saving runs on a 5 minute timer by default, it can be called directly; for instance, to save a PC's location just before entering a portal to another server. This is useful for multiple connected server worlds, such as ALFA.

--Madgnome

Posted by dude ( ..xxx.xxx ) at 2002-07-24 21:03:00    
i was curious, the script seems very useful but doesn't
the game do that when it autosave?? If i set my online
module to save every 5 mins, what would be the
difference? I remember some of my players starting at
where they left off at the last save point so i dont think
it is a bug or if it is it has been fixed. Can you tell
me more what your script does that is different?

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