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NWN OTHER

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Title  Masterwork Weapons
Author  Scott Thorne
Submitted / Updated  08-21-2002 / 06-29-2005
Category  Document
Format  Other
Description
This .erf contains item blueprints for Masterwork versions of all of the base weapons. Masterwork weapons have a +1 attack bonus (not enhancement).

Files

NameTypeSizeDownloads
MWWeapons.zipMWWeapons.zip
Submitted: 08-21-2002 / Last Updated: 08-21-2002
zip4.49Kb1079
--
SCORE OUT OF 10
7
1 votes
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Comments (8):

Posted by Old_Scores_Transfered at 2004-02-20 10:32:02    Voted 7.00 on 02/20/04
This is a compilation of the old system into a single score. There were 5 that made this score of 7.40 then rounded to 7.

Posted by Amolin ( ..xxx.xxx ) at 2003-04-04 22:25:00    
Hey Beastie I don't think there is a patch for extensive levels like 265. Besides I believe your game and the server would crash if you tried it so just leave it as it is and put ur stats at 255 and your abilitys at 127 then fix the AC ok?

-=-Amolin-=-

Posted by elchwang ( ..xxx.xxx ) at 2003-01-18 20:09:00    
Excellent work; I was going to do this myself but just
discovered this. I'm going to do the armor though. The
NWN engine applies an armor penalty to the following
skills:

Hide
Move Silently
Parry
Pick Pocket
Set Trap

It might apply a penalty to more, but I haven't play-
tested that extensively.

Posted by Beastie ( ..xxx.xxx ) at 2002-09-22 07:45:00    
It's cool that people take the time to make improvements
to the game, but could you please write where to put the
file, after it has been downloaded? Thanx once again.

P.S. does anyone know where to find a patch, that would
allow advancement beyond lvl 20?

Posted by DeadHunter ( ..xxx.xxx ) at 2002-09-14 08:22:00    
If you are still wondering about Masterwork Armour......All
you need do is put a Skill bonus in both Hide & Move silent.
And whack the price up by 93 gold - Voila :)
Thanks for taking the time to make all these MW
weapons....Good man :)

Posted by Scott Thorne ( ..xxx.xxx ) at 2002-08-22 20:55:00    
Just import the .erf, save and reload your module. The new
item blueprints should appear in the CUSTOM items list
under their original categories (like Weapons > Axes >
Great > Masterwork Greataxe).

ps. I am still trying to figure out how to define
masterwork armor...

Posted by NeoDante ( ..xxx.xxx ) at 2002-08-22 20:17:00    
Hey this is great, thanks for the work-Quick question-I'm
kind of new at this stuff-How do I use/access these in the
toolset? Thanks!

Posted by DeadHunter ( ..xxx.xxx ) at 2002-08-22 07:22:00    
Thankyou! I was going to do this myself but couldn't be
bothered........GOOD MAN! All I need to do is make MW
Armour - Put skill bounus +1 to all relevent skills I guess.
Keep up the Good Work

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