I modified the recently-released GFF Editor from BioWare so that the filter used on the Open and Save dialogs is 'All Files (*.*)' instead of 'Generic File Format Files (*.GFF)'. This makes it much easier to open NWN data files of all kinds.
helped a lot =) _________________________ .: Axistown.ru PW .: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1
Posted by PoisonTheMonkey at on04/22/08
Wonderful! _________________________ Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link
Posted by Realms_of_Mythology at on03/08/08
We have used this marvelous tool *extensively* in creating the ITP files for our custom set of haks. This allowed us to do much more detailed toolset folders than we had created in the past with other tools. Thank you so much for sharing this excellent tool, Robius. With nearly 50k downloads, I don?t know why this baby hasn?t landed you in the Hall of Fame.
Posted by Estelindis at on01/22/08
Fan-flipping-tastic! Thank you very much. _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by unknown at on12/12/07
I'm trying to use a succubus head, but I don't know how to do it. I used Appearance_Type = 163, but this gave me all of succubus stuff (head, body, legs...). Should I use Appearance_Head? If so, what is the number of the succubus head?
Posted by Arkael at on10/19/07
Awesome, everyone should get this.
Posted by NWC_Snake at on06/20/07
Hail! An absolute necessity for the serious module builder. Your Humble Serpent, Snake
Posted by Alabore at 2007-06-0717:40:16
Very useful. Allowed me to edit roster files and add my own companions to other modules, without touching the toolset. Would give a full 11, just for that. I am not sure how to vote under the new system, though. Waiting for new features, such as merging *.bic and *.ros, or adding missing headers to *.bics, so character files become full fledged companions, without loading them first in Endless Depths... Just a stray idea. :)
Posted by madchem at on05/29/07
Yes I used it for NWN2 GFF files and it works fine. Very good stuff
Posted by aegnor81 at 2007-05-2310:16:20
Is there any way a to create a viewer to preview the changes made to character models? I recently started playing with Grining fool's creature creation plugin, and it got me wondering, can there be a standalone program/application for such s thing? Food for thought....