This is the v1.8 of the MBHKit. This kit streamlines and eases the implementation of henchmen into a custom module. Includes 4 ERF files and 2 Word files. The basic ERF does not include any inventory contol and is similar to what was available in the official campaign, the exthenchman ERF has inventory control and advanced henchman AI, the multiplehenchmen ERF has multiple henchman support, inventory control and advanced henchman AI, the monsterAI ERF is an advanced monster AI. I have included a HowTo for adding familiars and/or animal companions for henchmen and NPCs. There is a ReadMe which I strongly suggest you read before using the kit. Enjoy!
Good to hear you're working on an SoU version. I loved the new henchmen levelling options. I just lack the knowhow to make them work.
Posted by Matt at 2003-07-0418:17:00
I'm sorry, I posted this under the wrong utility, I was inteding this post for the BESIE random encounters wizard, this little tool works just fine actually.
Posted by Matt at 2003-07-0418:14:00
Okay, back again. I dled this, then went to use it. After trying to import I get a message saying, "Following resources required, but not found, would you like to import the file anyways?" Then it lists two files nosound.wav and re_rndenc.ncs. Should I just try to import anyways, or do I need to dl something else? *Blinks* Maybe I missed something. Anyways, help would be appreciated.
Posted by Matt at 2003-07-0321:49:00
Hey, I'm downloading this right now, and was wondering, does anyone know of any good tutorials for making henchman, or is that included in the readme? Anyways, I'm sure I'll enjoy this little tool, c-ya.
Posted by 69MEH69 at 2003-07-0215:57:00
Just got back from holiday. I need to do some tests etc. then I am going to release a v1.9. SACK insure that oClothing is still being declared. I have not had any issues with that portion of the code (eventhough it is completely gone in the new version).
Posted by Phoenixus at 2003-06-2912:51:00
69meh69, Any word on when the multiple henchmen with SoU Inventory Management would be out?
Posted by SACK at 2003-06-2715:19:00
I should also add that the henchman kit has worked great for me but I really need to clear some variables upon leveling in my module and I can't because of this issue.
Posted by SACK at 2003-06-2715:18:00
Question: I need to modify the OnPlayerLevelUp script: nw_o0_levelup And when I save it says: 6/27/2003 6:11:27 PM: Error. 'nw_o0_levelup' did not compile. nw_i0_henchman.nss(335): ERROR: PARSING VARIABLE LIST Is this a known problem with the henchman kit?? It looks like this line is the problem: LINE 335: string sClothing = GetResRef(oClothing);
Posted by Mersozz at 2003-06-2209:43:00
This kit is terrific. If there was any weakness to the Neverwinter Nights game, it involved the lack of multiple henchmen. With this kit, that weakness has been cured. I look forward to the updates for SoU.