This kit it designed to aid in the creation of custom area load screens for builders to add to their modules via a hak pack. It includes an illustrated step-by-step instruction guide in PDF format, the required 'loadscreens.2da' file, and 2 Targa (.TGA) template to aid in the proper assembly of the load screen. ALSO REQUIRED: - Image editing application which can handle Targa (.TGA) files. - Text editor (such as Notepad). UPDATE NOTES ------------ - Converted the instruction guide to PDF format and added detailed illustrations. - Updated the instruction guide to use null STRREF values.
Super-useful even after all this time-heres one of the 4 votes you need! _________________________ LeClaire Teaching kobolds to moonwalk since 1983
Posted by lordofworms at on10/23/08
how could I have overlooked this one? _________________________ [Seasonal Forest Tileset] [Fantasy Dungeon Tileset][Scorched Earth Tileset] [Mirkwood Swamp Tileset] [Cypress Bayou Tileset] [Undersea Tileset] [Reworked Werewolf Model] [Helmet Pack] [Remodeled Night Hag][WoRm Head Hands Model][Goblins Override][Zombies Override][Ghouls Override] [Werewolves and Fire Giants remodels][Bugbears Facelifts][Minotaurs Facelift][Wagon Interiors][Arbor Falls~ Downloadable Persistant World]
Posted by jerrus1023 at on09/26/08
This is just what I was looking for. Good job!!
Posted by DM_Eonwe at on09/10/08
Excellent work and very useful too :-D _________________________ .: Untold Tales of Tolkien II :: Website :: Forum :.
Posted by Realms_of_Mythology at on07/14/08
Used this wonderful kit to make our first ever custom loadscreen. The included image templates made it very easy. I only hit two snags. The first one was how to move the copied image into position on the template. For me, it worked to paste them as a "layer" and then move the layer into place. The second was the images showed up upside-down in the toolset. Pasus specifies that the images need to be saved in 24-bit tga. That turned out to be my problem. I had saved them as 32-bit. Nice work Pasus. -- Mistress
Posted by Carcerian at on04/30/08
Dling current version since I'll be using it this afternoon in fact :) _________________________ Carcerian - Beholder Eye Powers AI, CEP Dragon Disciples, Color Text Functions, Dynamic Wildshape, Faerie Fire, Palemaster Arm Powers, Spawning Undead
Posted by Carcerian at on04/30/08
(responding to votes needed) An invaluable tool, gets a solid 10 vote here. _________________________ Carcerian - Beholder Eye Powers AI, CEP Dragon Disciples, Color Text Functions, Dynamic Wildshape, Faerie Fire, Palemaster Arm Powers, Spawning Undead
Exactly what I was looking for... thanks.. this deserve HOF status. _________________________ Enjoy! Here's a Link to The City of Torencia prefab. Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?! oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link