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NWN OTHER

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Title  NWN Model Importer
Author  Tleiades
Submitted / Updated  09-11-2003 / 06-29-2005
Category  Custom Content Tools
Format  Other
Description
Update to version 1.1.1 This is an Adobe Photoshop/Paintshop Pro plugin that will import the UVW mappings of an ASCII model into Photoshop/Paintshop Pro as an image. The imported image will contain an outline of the vertices. NWN Model Importer can be seen as a poor mans substitute for Texporter. Instead of being an add-in for GMax (which is not possible) resides inside the painting program. A part from a few bugfixes, the major news is that NMI now supports multiple trimeshes and multiple texture files.

Files

NameTypeSizeDownloads
NWNModelImporter111BETA4.zipNWNModelImporter111BETA4.zip
Submitted: 09-11-2003 / Last Updated: 09-21-2003
zip287.24Kb999
--
SCORE OUT OF 10
9
1 votes
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Comments (14):

Posted by Ryuujin at 2004-05-13 03:04:00    
Any chance of extending it's functionality to Corel Photopaint?

Corel and Adobe are the biggest name ones - PSP while it's widely used cannot export Alpha maps ina format usable by NWN so it's not much use in reality.

Unfortunatly I use Milkshape 3D, GMax and Corel Photopaint 11 for my modelling, which means I can't use Texporter, and I can't use this program either because it doesn't support my paint software.

Posted by Stilgar at 2004-03-25 01:56:00    
Now I find the Problem!
When I'm deleting the walkmesh-node from the mdl I can load it :)
Very usefull tool!

Posted by Stilgar at 2004-02-25 02:31:00    
If I try to load a ascii-mdl with PsP 8.1, I always have an "Out of Memory" error, even when the model is a simple plane. :(

Posted by Old_Scores_Transfered at 2004-02-20 10:32:08    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 2 that made this score of 9.00 then rounded to 9.

Posted by agsilva ( ..xxx.xxx ) at 2003-10-17 03:16:00    
If this does what I think it does, and I am sure it does, you've just given me an insanely useful tool. Any chance you'd email me the source? I'd like to experiment with it for use with Milkshape and Wings3D which have ASCII formats. I use PSP BTW. Maybe it would work with Painter too? I think they support the same format plugins...

Posted by Tleiades ( ..xxx.xxx ) at 2003-09-21 15:17:00    
I try to keep the custom content forum on Bioware's forum up to date on what is going on. The comments, the good, the bad, the suggestions are what makes the process of handing this out fun.

Thanks for the comment.

Posted by Lost Dragon ( ..xxx.xxx ) at 2003-09-21 14:53:00    
This utility is really cool. Did you post a link to it in the appropriate Bioware forums?

Posted by Tleiades ( ..xxx.xxx ) at 2003-09-21 13:08:00    
Gee, I am almost the only one posting here :-)

This time it is only two bugfixes.
NMI did not handle skinmeshes, this has been fixed.
The "Edit/Preview" dialog was not modal to the Configuration dialog, thus the Edit/Preview dialog would be dangling "Cancel" was cliked on the Configuration dialog, while the Edit/Preview was still being displayed.



Posted by Tleiades ( ..xxx.xxx ) at 2003-09-21 00:51:00    
The bug on syntax errors in floating points has been removed. While I was in there I decided to add support for multiple trimeshes and texture files.

Posted by Tleiades ( ..xxx.xxx ) at 2003-09-20 03:09:00    
I have just received a bug report, that NMI will sometimes report a syntax error in the model file, even though there is none. More specifically NMI does not handle numeric values in "scientific" notation, e.g. 2.3e-2. I will post a bugfix for this very shortly.

Posted by SicJake ( ..xxx.xxx ) at 2003-09-13 19:11:00    
A very usefull tool for gmax users, screen caps are a horrible work around. This tool fills a solid need. Nice job man.

Posted by Tleiades ( ..xxx.xxx ) at 2003-09-13 14:26:00    
I will try to explain in more detail why I made this tool:
In order to create a 3d graphics in NWN you need two things, a 3d wireframe model and a 2d image called a texture.

Common tools for creating a wireframe are: 3D Max (Expensive) and GMax (Free). Once you have the model you need a texture. The texture must match the model exactly otherwise the graphics will look odd when seen inside NWN. One way of getting the perfect match is to use a tool called Texporter. Texporter will create an image that holds the outlines of the wireframe, thus enabeling to paint the texture much like a childrens coloring book. Unfortunately Texporter can only be used with 3D Max.

I use Gmax and I have not been able to find a tool that would do anything like Texporter for me. Previously I have had to resort to screen captures and cropping those images. I wrote NMI in order to make life easier for me when creating new textures.

I put it out in public because I hope to make the process of creating new textures easier for everybody that creates custom content for NWN.

Posted by Shin ( ..xxx.xxx ) at 2003-09-13 13:12:00    
Because I'm too ignorant to understand what to use it for :/.

Posted by drop_shadow ( ..xxx.xxx ) at 2003-09-13 10:33:00    
Wonder why no comments? This seems pretty darn useful.

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