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NWN OTHER

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Title  NWNArmory v1.1
Author  Eligio_Sacateca
Submitted / Updated  05-25-2003 / 06-29-2005
Category  Custom Content Tools
Format  Exe File
Description
NWN Armory is a quick application that performs renaming, scaling rotating, and translating (new!) on NWN PC model parts to generate other model parts. Why would you want to do this? It is intended for two main reasons: 1) Creating all race models from a human template (you need to model the human male, female plus standard and large phenotypes). Normally you would need to make twenty more of those armour pieces for all the elves, halflings, etc. This utility will do that for you. 2) Creating all armour models for a new race. Say you want to create a brand new race (for use with CODI's Character Creator!). Tell NWN Armory how your new race differs from one of the standard races and it will create the hundreds of armor pieces you need. *** New! NWNArmory now translates vertices as well, it can affect the position vertex, and it accepts a range of vertices to affect.

Files

NameTypeSizeDownloads
NWNArmory_v11.zipNWNArmory_v11.zip
Submitted: 05-25-2003 / Last Updated: 06-07-2003
zip364.46Kb6565
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Comments (30):

1 2 3

Posted by Garland at 2003-12-0301:33:00    
Wow, this is great. Not surprising, since it was your custom content guide that even got me interested in making things. Thanks!

Posted by Talon at 2003-09-0107:35:00    
He has a point in that you don't need it. You could spend countless hours resizing your model over and over again, OR you could use this at have it all done for you. Thi program is no less than brilliant. Having recently started modelling armour, I was getting bored to tears with all teh repeatativity, and to clear that all away means I can do about 2 more armours in the space it would take to do one.

Posted by Phelonious at 2003-08-2808:50:00    
What a highly articulate outburst. I am very impressed. I particualrly like all the links to your absolutely stunning work, to show us all how it should be done, as an informed comparison. Your contribution to the community is so subtle as to be virtually non-existent. Homophobia as well. Two stereotypes for the price of one, truly we are blessed by your wisdom. Meanwhile, back in reality, thanks for this Eligio. I have had a quick look and it is as professionally done as your custom content guide, without which things would have been as misunderstood as A Critic. Without your guide I would never have worked out hak packs in under a month as opposed to a matter hours. Thanks for all your efforts. I know they say we should look for commonality between peoples, as opposed to the differences, and that all are entitled to an opinion but in regards to A Critic's drivel, surely somewhere a village is missing it's idiot :) Maybe if we started a charity fund we could collect enough to have him/her sent back. Actually, any village would do, prefeably one in a rain forest with no communication with the outside world. Anyway, must dash, I must remove all the many viruses I have downloaded as as I am such a loser. Poor me. Bless :)

Posted by Violence_Jack at 2003-08-1217:08:00    
Okay, I admit, I'm new at this and am somewhat lost...is there any way to get at the models/textures etc from the game itself? Where would I find them and how would I extract them, or can it not be done? Thanks

Posted by Eligio_Sacateca at 2003-08-0119:18:00    
The current program can do it. The problem is that folks have tried to make an .ini file with those transforms in it but were not successful. The large pheno is not a simple scale/rotate. Some parts of the model are scaled more than others (e.g., the front of the abdomen on the male torso is scaled much more than the back or any other part to create a beer-belly). With the current version of the program (now that it accepts ranges of vertices to scale) you might be able to do it but it would require multiple passes.

Posted by Prof. at 2003-07-1808:18:00    
Hi there, Just to know if you'll release a version of your NWNArmory.ini able to create the pf?2_ and pm?2_ parts, for large phenotype, from pfh0_ and pmh0_ parts ? 'cause that would be great ; )

Posted by Sparhok at 2003-07-0720:22:00    
"Noob? . . . . . . . Sorry bout that. Also, don't spell 'newbie' wrong. Thanks. " N00b has the exact same meaning as newbie except N00b is used for people that shout for help. Newbie is used for people that ask normaly. An example of a n00b would be nathan. :)

Posted by Kaczor at 2003-06-2815:09:00    
I have to agree this is a fantastic program, I have been using it for all of mine outfits. Thank you for making it, you have save me a lot of hours.

Posted by Demigog at 2003-06-1014:52:00    
Eligio ...all i can say is this is $%^ing HUGE , i do ALOT of pieces anf parts modeling and this is an invaluable tool. I can hardly wait to try it out

Posted by Wolfsong at 2003-06-0811:36:00    
Hmmm.... with this someone who understand it could be able to release an override HAK so we get taller elves. :) Myslef, I didn't get much as I open the file where is showed how to make your own resize setting. :P But I didn't try long, no time for it.

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