This is a compilation of the old system into a single score. There were 13 that made this score of 8.23 then rounded to 8.
Posted by Dealio ( ..xxx.xxx ) at 2003-02-20 15:33:00
Thanks, and Thanks again. I have been looking for this very thing. I am a coder and I have been playing NWN for a little while now, and I was aware of the building option, but I was not aware that there was a scripting language dedicaded to NWN. This is great!
Posted by Harwey ( 07/22/02 07:52..xxx.xxx ) at 2002-07-22 07:52:00
Good work sir,
I find it very usefull
Thanks
Posted by Richard Conner ( ..xxx.xxx ) at 2002-07-08 00:15:00
Aaack! Quick addendum -- I evidently lost some quote marks...
Near the very end, there are two scripts a NPC waving, and
barmaid scripts...
In waving script:
int iWave=GetLocalInt(OBJECT_SELF,Wave_Once);
should be:
int iWave=GetLocalInt(OBJECT_SELF,"Wave_Once");
and a few lines later:
SetLocalInt(OBJECT_SELF,Wave_Once,1);
should be:
SetLocalInt(OBJECT_SELF,"Wave_Once",1);
...and the barmaid example below:
all CUSTOMER should actually be "CUSTOMER"
...and BARMAID_STATE should be "BARMAID_STATE"
Sorry if anyone was actually trying to use those directly. :(
Posted by Trastus ( 07/07/02 19:23..xxx.xxx ) at 2002-07-07 19:23:00
I haven't gotten to put it into action yet, but just
skimming through what you have done let me just say
AWESOME work!!! This document is greatly organized and
simply well done. Thanks for your work. This will save
us scripters some time having this little reference at our
finger tips. I also like your explanations that help
people know how to use the different functions and stuff.
Very very nice.
You must be Logged In to post comments in this section.