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Title  Player Vs. Player Equipment Guide
Author  mr_exciting
Submitted / Updated  02-26-2003 / 06-29-2005
Category  Document
Format  Other
Description
This guide is aimed to give newer players a head start into the world of PvP. It contains equipment creation guides, descriptions of attributes among other things. Who knows? Experienced players might get a kick out of it as well!

Files

NameTypeSizeDownloads
pvpequipmentguide.txtpvpequipmentguide.txt
Submitted: 02-26-2003 / Last Updated: 02-26-2003
txt12.35Kb1579
--
SCORE OUT OF 10
9
1 votes
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Comments (7):

Posted by Old_Scores_Transfered at 2004-02-20 10:32:03    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 14 that made this score of 8.63 then rounded to 9.

Posted by Dale ( ..xxx.xxx ) at 2003-05-05 10:08:00    
I didn't know that about extra melee damage. That's interesting. Also just found out recently that Paladins receive an automatic +5 Attack Bonus on Holy Avenger weapons, and Holy Avenger is cheaper than putting Attack Bonus +5 on a sword, so you can fit even more damage on a weapon if you have at least one level of Paladin in you. (Is glad he's always been a paladin :P)

Posted by Sir Heglamore ( ..xxx.xxx ) at 2003-04-08 17:02:00    
Extra Melee Damage type adds that type of damage to the weapon, it doesn't make it do any extra damage ... like Halberds do slashing and piercing damage automaticly ( whichever the opponent has less resistance to ), so if you added extra melee damage type bludgeon, it would do all three kinds ... adding it to a weapon that already has it though would just waste space. Also, no two bonuses or penalties on an item stack ... like "Saving throw Universal +5" and "Saving throw universal +4" on the same item will do nothing ... they just waste space ... have to go on seperate items.

-A careing duelist

Posted by Anonymous ( ..xxx.xxx ) at 2003-03-14 10:04:00    
I am #344 download gave you a 9

Posted by ladysong ( ..xxx.xxx ) at 2003-03-07 03:45:00    
Found this useful, thanks.

Posted by Mr Exciting ( ..xxx.xxx ) at 2003-03-02 23:51:00    
170 downloads and only 3 votes? Can anyone else please
vote please?

Posted by Dale ( ..xxx.xxx ) at 2003-02-27 11:03:00    
Your txt asks if slashing bonus' do anything on a weapon...
I don't know how long you've been PKing/PvPing, but in most
of the servers I duel in we tend to use Racial/Spec Align
weapons. By pointing the weapon towards a particular race
or specific alignment, you vastly cut down how many points
it takes up on your weapon and thus you can add alot more
damage. That being said, you can shrug off elemental damage
from your enemy with as little as 15 Resistance to each
elemental damage, so Melee damage(Slash/Bludgeon/Pierce)
are your most effective damages and most of the time, the
only ones that need be on your weapon. So yes, adding slash
helps. Here's a sample racial weapon(May be off a little
but not much):
Enhancement Bonus v.s Human +5
Damage Bonus v.s Human/ Slashing(2d6)
Damage Bonus v.s Human/ Bludgeoning(2d6)
Damage Bonus v.s Human/ Piercing(2d6)
Extra Melee Damage:Pierce
Extra Melee Damage:Slash
Extra Melee Damage:Bludgeon
Keen
Massive Criticals(2d6)

And yes...all of that should fit. maybe with room to spare.
Have fun! :P
((*Note for those that play on servers that ALLOW
immunities: Almost everyone has Immune to Critical Hits,
making Keen and Massive Crits worthless. Instead add some
Skill Points/Vampiric Regen or whatever you like))

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