SPW (Semi Persistent World) Library 1.0 Author : Bamf Created : August 21, 2002 Last Modified : September 15, 2002 Summary: This module has been setup to demonstrate the operation of a semi-persistent world library system. A semi persistent world is a NWN module environment which combines automated adventures with regular occurrences of DM intervention. This library system does not realize its full potential unless a DM is available and willing to interact with it. The types of interaction required of a DM is outlined in this document. 1. Major Features The Library area comes complete with a librarian, a book repository for donating new books, and a mechanism to place new books into circulation. Players are not allowed to leave the library with library books in their possession. Never underestimate the lengths a PC will go to in order to walk away with something they aren't intended to have. :)
Put it in onDisturbed of your bookshelf placeable. When they go to snatch the book, it jumps back to the shelf.
Of course, you need a specific tag for each book "bookspecifictag" but, hell, it's short and sweet.
I messed with on enter detect book zones, all kinds of things, for a lnog time. Then saw this code from R. Ahlstrom's Purple Rose Inn. If you found it useful, enjoy.
This is a compilation of the old system into a single score. There were 2 that made this score of 6.50 then rounded to 7.
Posted by bioblood ( ..xxx.xxx ) at 2002-09-19 17:04:00
hi, was about to start creating my city which had an
extensive library, decided to look at the vault... saw
your script just now,
wow, what a coincidence
in conclusion, i love you, bye
Posted by Bamf ( ..xxx.xxx ) at 2002-09-16 13:54:00
You're welcome.
You should have spent your last brain cell and called a
doctor instead of posting on nwvault.
Constructive criticism is always welcome. :)
Posted by indio ( ..xxx.xxx ) at 2002-09-15 23:35:00
Amazing....lying in bed last night wondering how to stop
PCs leaving my library with books, and today, a solution.
Many thanks.
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