Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN OTHER

- Jump to comments -
Title  Semi-Persistent World (SPW) Library
Author  Bamf
Submitted / Updated  09-15-2002 / 06-29-2005
Category  Custom Content Tools
Format  Various
Description
SPW (Semi Persistent World) Library 1.0 Author : Bamf Created : August 21, 2002 Last Modified : September 15, 2002 Summary: This module has been setup to demonstrate the operation of a semi-persistent world library system. A semi persistent world is a NWN module environment which combines automated adventures with regular occurrences of DM intervention. This library system does not realize its full potential unless a DM is available and willing to interact with it. The types of interaction required of a DM is outlined in this document. 1. Major Features The Library area comes complete with a librarian, a book repository for donating new books, and a mechanism to place new books into circulation. Players are not allowed to leave the library with library books in their possession. Never underestimate the lengths a PC will go to in order to walk away with something they aren't intended to have. :)

Files

NameTypeSizeDownloads
SPWlibraryV1.0.zipSPWlibraryV1.0.zip
Submitted: 09-15-2002 / Last Updated: 09-15-2002
zip26.48Kb673
--
SCORE OUT OF 10
7
1 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (6):

Posted by Etarnon at 2004-08-17 02:05:00    
Put it in onDisturbed of your bookshelf placeable. When they go to snatch the book, it jumps back to the shelf.
Of course, you need a specific tag for each book "bookspecifictag" but, hell, it's short and sweet.

I messed with on enter detect book zones, all kinds of things, for a lnog time. Then saw this code from R. Ahlstrom's Purple Rose Inn. If you found it useful, enjoy.

-Etarnon

Posted by Etarnon at 2004-08-17 02:02:00    
// Another way of doing it..
// Foisted from Ahlstrom's Purple Rose inn Bookshelf.

void main()
{
object oBookShelf = OBJECT_SELF;
object oBook = GetInventoryDisturbItem();
string sBook = GetTag(oBook);
if (sBook == "specificbooktag")
{
DestroyObject(oBook);
CreateItemOnObject("specificbooktag", oBookShelf, 1);
}
}

Posted by Old_Scores_Transfered at 2004-02-20 10:31:59    Voted 7.00 on 02/20/04
This is a compilation of the old system into a single score. There were 2 that made this score of 6.50 then rounded to 7.

Posted by bioblood ( ..xxx.xxx ) at 2002-09-19 17:04:00    
hi, was about to start creating my city which had an
extensive library, decided to look at the vault... saw
your script just now,
wow, what a coincidence

in conclusion, i love you, bye

Posted by Bamf ( ..xxx.xxx ) at 2002-09-16 13:54:00    
You're welcome.

You should have spent your last brain cell and called a
doctor instead of posting on nwvault.

Constructive criticism is always welcome. :)

Posted by indio ( ..xxx.xxx ) at 2002-09-15 23:35:00    
Amazing....lying in bed last night wondering how to stop
PCs leaving my library with books, and today, a solution.
Many thanks.

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Modules


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters