Introducing the BESIE Random Encounter System. BESIE provides tools, which require no scripting, for both classic random encounters and for a powerful MMORPG style spawning system. For scripters who wish to write their own random encounter routines, BESIE adds powerful scripting functions to the NWN scripting language. Version 1.81 has been recompiled under NWN v1.68 to ensure compatibility and includes some minor changes to the DEMO module. Version 1.8 includes support for 2da based custom encounter tables, all the new creatures through NWN v1.62, lots of tweaks and a couple of bug fixes.
Amazing! Just purely amazing! This works better than my current spawn system. A lot better!
Posted by Anonymous at 2005-10-1513:58:16
Ok that system is good but only prob , how can i spawn a GROUP with different monsters in it : -1 fire elemental -1 giant spider how can i have those 2 spawn at the same time as a group.
Posted by Anonymous at 2005-06-2105:06:31
this stuff aint working. theres little explanation only. no examples. I did all as mentionned. nothing work. Custom list list aint working. My Tag : BESIE RES re_x1 Filled Hps etc like 4000/5/20/20 i dont remember right but filled right. IT WORKS WITH STANDRAD LISTS NOT CUSTOM I.E i put re_ax1 it works, but only with DEFAULT ANIMALS not my list i put re_x1 not working anymore.NOTHING SPAWNS .. LOL and there no where to see an example of custom list to see if i do something wrong.
Posted by Drago at 2005-01-1508:25:00
Hi there. I am having a bit of a problem using Besie in my module. I have it set to generate undead encounters using the Besie Res tool with a tag of re_u. It generates undead just fine but every now and then (runing through with a level 1 PC in testing) it will generate a formian worker. I'm only using the standard encounter table as I wanted to test things out and get comfortable with the system before doing any custom work. Any ideas as to why this might happen or how I could fix it?
Posted by Anonymous at 2004-11-2909:13:00
I haven't had a chance to try the system yet, but if it works as well as the documentation is done, it should be great!
Posted by Kevin_Moss at 2004-11-1015:10:00
I have been using Raymond's Bessie for over a year and I can't get over how well made it is! It is so customizable and the cleanup is a great feature for my PW. Thanks Ray!
Posted by Marek at 2004-05-1319:01:00
I have a problem with BESIE calling my custom creature lists when the naming number is greater than 10. For instance, it recognizes re_custom10 but not re_custom26. In the BESIE tag line I use re_x26t0 and nothing spawns. The tables 10 and lower do fine. I know it's probably me but I can't find the problem. Any suggestions?
Posted by Dagger at on04/07/04
Simply the best. Total control over what, when and how.
Posted by Anatida at 2004-03-1414:32:00
I REALLY like this spawning system. We are trying to use it in the creation of our PW. However, several of our guild members have a concern with players "camping" in the low level spawn areas. I've considered attaching a counter (variable) to each PC, and having the script only spawn when the count is that number. I don't see this type of issue covered anywhere in your documentation, or the scripting. Before I went into trying to edit your scripts (I'm not that great with it) I thought I'd ask. As my husband said, first rule of programming, Never spend your time creating something someone else has already done. *smile* Thank you for the awesome work!
Posted by Carlo at on03/08/04
I've been using this system for a long time now. As long as you have basic text editing skills and can refer back to the included docs (which are very well done) you can get yourself a robust and easily configurable encounter system. Random encounters are very simple to do and populating your areas with monsters, neutral creatures, or NPCs is also easily done. If you have some basic scripting ability, you can also extend the system with little hassle. Thanks to Ray for the latest update.