A guide intended to introduce new players to multiplayer Neverwinter Nights and give some suggestions and tips for how to get the most out of the experience. Ideas on character creation, how to be 'in-character', some multiplayer 'no-no's and more. Great for 'newbies,' but even experienced role-players may find a helpful hint or two. Not designed to be 'rules' for how to role-play, just some collective thoughts on things that make the experience rewarding and enjoyable.
The link below is sized at U.S. letter size. However, an A4-sized version is also available at http://home.attbi.com/~sbattisti47/RPGuideA4.pdf
I'm a big fan of this booklet. I've learned a lot about how to get around and do things rp-ly with it, and I've recommended to everyone who has been looking for a way to spice up their game. _________________________ It is by caffeine alone I set my mind in motion, it is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, it is by caffeine alone I set my mind in motion.
Posted by Bloody_Misclicks at on07/11/05
Great guide ... I always use it as a guideline myself to teach newbies about RP
Posted by Antonymous at on07/11/05
Helping people play nice since 2003! _________________________ -Antonymous "What does this button do?"
Posted by antonymous at 2005-07-1109:46:49
An incredibly useful document for new and experienced players. Setting a standard for RP etiquette was just what the community needed. Gruush should get a medal for this.
Posted by michael_chan24 at on06/29/05
That was awsome. The part I found extremely useful was that you can cut and paste from the notepad to the discrption area of your char. (ctrl + c) copy (ctrl + v) to paste. Can you believe that Ive used computers for more then 2 years and I have never learned that!?
Posted by Beothul at on06/10/05
Despite the obvious divisions among the community players about how to RP and how to justify powergaming and player killing on an RP basis, this guide provides some good food for thought. I suppose if there were no comments on the guide then it would not be doing its job of making people think about RP and how to do it well. Kudos to Gruush for taking on a sensitive topic and giviing it the attention it deserves.
Posted by Gruush at 2004-12-0912:28:00
MtB, that's a cool idea! I do have a personal opinion on that. Even in the case of your thief, I'd think it cooler to hear you say something like this: "Interesting. I've read about this spell before - flames shoot right out of the caster's fingertips!" rather than "Interesting. It's a scroll of Burning Hands." But, perhaps I'm more anal than most. ;) Gruush
Posted by Gruush at 2004-12-0912:25:00
Just to follow up on what Golden Brown said, he's absolutely right. (I hope the guide didn't come across as saying it's bad to be powerful.) When I use "powergaming" in the commonly-used sense, it refers to making decisions about your character based on TECHNICALLY what would make them most effective in-game. In other words, a young squire who aspires to be the most powerful fighter the world has seen, may take cleave and great cleave as feats. Another similar character might focus instead on weapon specialization. Another might take power attack and cleave. They are all different role-playing approaches to a fighter trying to become more powerful. A "powergamer" might choose the combination of feats and skills that gave his character the highest possible attack bonus. That person is trying to "beat" the game engine to give his character the mathematically highest powers, rather than trying to develop a believable role-playing character. If there's a clear-cut combination of skills that give a numerical advantage, a powergamer might choose that combination every time, because other combinations are inferior. It's a subtle difference. Just my 2 cp for the day. Hope this doesn't get a bunch of kids flaming me and accusing me of being "holier-than-thou." (^_-) Hey, powergamers are welcome to play the game too, that just wasn't what I wrote the guide about! Have a good one, folks. Thanks for still looking at this after all this time! Gruush