This tool provides an alternative way to edit your spells.2da file if you for some reason need to do this. Currently in BETA. May or may not work on your system. Be sure to read the Readme.txt file for more information. -- Current version: 0.5.0 Beta Build 16
Posted by Anonymous ( 201.129.xxx.xxx ) at 2005-02-07 15:48:00
Nithoju: it's not a spell that's in spells.2da, it was a special function written somewhere in NWN OC includes. Check the creatures' conversations (Aribeth in Ch. 1 for example) for their scripts.
This is a compilation of the old system into a single score. There were 1 that made this score of 8 then rounded to 8.
Posted by Zelphi ( ..xxx.xxx ) at 2004-01-08 03:17:00
Try the 8th to 9th spell Mass Heal, or healing circle.
Posted by Oiostar ( ..xxx.xxx ) at 2003-12-29 08:06:00
The spell is greater restoration...perhaps if you change the target to Area?
Posted by NiThoJu ( ..xxx.xxx ) at 2003-10-12 20:48:00
hi all!
im lookin for help so im trying here now:
i would like to cast the spell that the clerics in the temples cast to heal everyone (aribeth in the first chapter for example). id like to cast it on all my group members.
ive already tried to get that managed for several hours but it doesnt wanna work. id be very happy for answers.
NiThoJu
Posted by dubbz ( ..xxx.xxx ) at 2003-08-31 02:03:00
Just figured I'd make a small update:
Forgot to backup the source code to this program during I reformat I had to do. (Duh!) Without the source I'm kind of unable to make any updates, so the next version whould have to be made from scratch. That could take some time, in case I decide to continue with this app.
/dubbz
Posted by dubbz ( ..xxx.xxx ) at 2003-06-11 13:55:00
SSH83:
Ooops. Never noticed that. Haven't worked on the program for a while now, since I've been busy with other things.
Plus, adding the ability to change the spell ID was/is causing me a big headache...
Grrr.. That's my punishment for not using comments in the code.
I'll be sure to check out this bug, at least. Thanks.
Posted by SSH83 ( ..xxx.xxx ) at 2003-06-02 22:28:00
Uh... I think I can't talk tonight or something. I still think the editor is great, the "Nevermind previous comment" is only on the bug-free part. >.
Posted by SSH83 ( ..xxx.xxx ) at 2003-06-02 22:26:00
Nevermind previous comment. There is a bug, a sort of big one. When adding a new spell for the first time on a fresh spell.2da, spell 413, which is ACTIVATE_ITEM_SELF, gets overwriten by the new spell created with the editor.
Posted by SSH83 ( ..xxx.xxx ) at 2003-06-02 21:08:00
This is nice. Haven't run into a bug so far. Keep up the great work.
Posted by Yanah ( ..xxx.xxx ) at 2003-05-28 03:41:00
Well, if i can figure out how to scipt, this will help a lot
Posted by dubbz ( ..xxx.xxx ) at 2003-05-23 01:46:00
Jake:
I'm not sure if I got your question right, but I'll try to explain.
The major part of any spell is the spell script, which define damage, effects, sfx etc. Mostly the stuff that happends *after* the casting process.
The spells.2da file define the stuff that happends prior to and during the casting process. Which classes can cast the spell, what kind of metamagic that's usable with the spell, casting voice and visual effects, valid targets etc.
So, you can't create a complete spill by using this program *only*, but it should make things a tiny bit easier.
Hope this helps.
Posted by Jake ( ..xxx.xxx ) at 2003-05-22 17:59:00
So... this does different combos of damage and SFX, to make spells, right?
Jake
Posted by paladin235 ( ..xxx.xxx ) at 2003-05-22 17:19:00
Great idea! Glad someone figured out how to do this.
You must be Logged In to post comments in this section.