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NWN OTHER

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Title  NWNArmory 1.2 (with source code)
Author  Eligio Sacateca
Submitted / Updated  09-01-2004 / 06-29-2005
Category  Application
Format  Exe File
Description
New version of Eligio's character scaling tool for scaling multiple .mdl files, useful for creating new armour or body parts or entire new races. This version is distributed by the Bloodspell Machinima Film Project. Please contact us about any file availability problems at bloodspell at strangecompany dot org. Fixes in the new version: 1) Now accepts equivalent functions for transforming texture maps. 2) Fixed a couple of annoying bugs with the file selection dialog (now takes up to 64K in files and should not crash if you cancel out of a selection dialog). 3) Fixed a couple of rare bugs in the transforms for vertices. 4) Now includes source. If you use this source, please keep all attributions in the readme file.

Files

NameTypeSizeDownloads
NWNArmory v1_2.zipNWNArmory v1_2.zip
Submitted: 09-01-2004 / Last Updated:
zip--1611
External Website Beyond Our Control
SCORE OUT OF 10
9.81
4 votes
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Comments (17):

Posted by Estelindis at 2009-04-20 18:25:39    
Link doesn't seem to be working...
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Posted by Tiberius_Morguhn at 2006-11-30 22:26:43    
For those using Windows 2000, you will get the "Too many files selected" bug even when selecting one armor piece. I tried the same on a WinXP system and no problems. It looks to be a problem with the code in nwnarmorydlg.cpp where it tries to determine modality of the selection window:

if (dlg.DoModal() == IDOK)
{
ClearSourceFiles();
m_btnGo.EnableWindow(FALSE);
POSITION p;
p = dlg.GetStartPosition();
while (p != NULL) {
m_SourceFiles.Add(dlg.GetNextPathName(p));
m_lbSourceFiles.AddString(GetFile(m_SourceFiles[m_nFiles]));
m_nFiles++;
}
if (m_nFiles > 0) {
m_SourceDir = GetDir(m_SourceFiles[0]);
ShowStatus(IDS_READY);
m_btnGo.EnableWindow(TRUE);
} else {
m_btnGo.EnableWindow(FALSE);
}

UpdateData(FALSE); //update the list box
} else {
DWORD err = CommDlgExtendedError();
if (err == FNERR_BUFFERTOOSMALL/*0x3003*/)
AfxMessageBox(IDS_TOOMANYFILES);
else if (err != 0)
AfxMessageBox(IDS_FILESELECTERR);
}

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Posted by Clarkycat at 2006-03-19 20:32:42    Voted 10.00 on 03/19/06
simply perfect!

Posted by Big_Shoe at 2006-02-08 15:36:29    Voted 9.50 on 02/08/06
The lack of mass PLT renaming is unfortunate, but this tool is still a godsend that will save any hak builder countless hours of time and aggravation. Well done!
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Posted by Big_Shoe at 2006-01-25 12:37:06    Voted 9.50 on 02/08/06
This is a great utility, but is there any way to add an option to mass-create and rename the .plt files, too? I still have to rename them all manually, which is a pain that defeats some of the convenience of this awesome tool. Thanks for the great work on this!
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Realms Of Destiny PW

Posted by Daemon_Blackrazor at 2005-11-07 21:29:11    
And Kayne too ;)
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"I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."

D.

Posted by Rujin ( 209.221.xxx.xxx ) at 2005-07-08 14:00:15    
Is it possible to use this tool to create the different phenotypes for a new armour piece?

Posted by mr_bumpkin at 2004-10-02 14:00:00    
I don't know if this is just true on chests or just exclusive to my case, but it would seem to make more sense when the program creates new chest models for it to set the "bitmap" field to point to the human .plt file.

I was having trouble getting my new models to show up with colors. They were just showing up white. Then I changed the "bitmap" field in one of the female elven models from saying "pfe0_chest007" to saying "pfh0_chest007" and the problem was solved.

It's only a minor convenience issue, since I can still just hand alter that field on all the models, but I thought it might bear mentioning, as I think a lot of modelers are likely to do things the way bioware does them and only have one .plt file for all races.

Posted by Tempest ( 213.93.xxx.xxx ) at 2004-09-28 11:24:00    
this girl has a little problem. selecting only one sourcefile results in an error "too many files selected"

Posted by Tempest ( 213.93.xxx.xxx ) at 2004-09-28 11:24:00    
this girl has a little problem. selecting only one sourcefile results in an error "too many files selected"

Posted by Eligio_Sacateca at 2004-09-11 05:58:00    
> Name: crusaderky
> The Source is Out There!
> I love you guys.

I've always had an open offer on the source files (in the Help section). Nobody ever asked for them before. :-)[email protected]
Community Expansion Pack - Project Manager

Posted by Eligio_Sacateca at 2004-09-09 16:15:00    
Only 12 files? Ouch. Even the previous version would select hundreds before running out of space (on NT and XP).

Hate to pass the buck but that sounds like a Win98 problem. On XP it works fine. It uses pretty basic C++/MFC classes to create the file dialog and without recoding it by hand outside of MFC I have no clue how I would fix it (which, alas, I'm not willing to do)[email protected]
Community Expansion Pack - Project Manager

Posted by Monferrat at 2004-09-06 08:27:00    Voted 10.00 on 09/04/04
Umm, hate to whine, but the bug on selecting files is still there. at least for Win 98. will only select 12 files at a time

Posted by Monferrat at 2004-09-04 17:27:19    Voted 10.00 on 09/04/04
Bottom line -- couldn't mke dynamic creatures without it. At least and keep sanity intact.

Posted by Monferrat at 2004-09-03 08:39:00    Voted 10.00 on 09/04/04
Great! Thanks for fixing that file selection bug -- was a pain in the neck. A marvelous tool, thanks for the upgrade

Posted by Sir_Kayne at 2004-09-03 06:01:00    Voted 9.75 on 09/03/04
Yes ! One of the most usefull tool !!!
What should be add is an scalling GUI (maybe I can do it with the source code).

Posted by Sir_Kayne at 2004-09-03 05:58:15    Voted 9.75 on 09/03/04
adopted !)

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