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Title  Combine2DA v1.0
Author  Codewheel
Submitted / Updated  01-13-2003 / 06-29-2005
Category  Application
Format  Exe File
Description
Combine2DA lets you intelligently combine two or more 2DA files. Features include: - basic error checking - content validation against Bioware's files - 3 renumbering styles - add/delete lines - copy lines Please read the included documentation for instructions on use.

Files

NameTypeSizeDownloads
Codewheel1042245233285Combine2Dav1.zipCodewheel1042245233285Combine2Dav1.zip
Submitted: 01-13-2003 / Last Updated: 01-10-2003
zip2.7Mb4905
--
SCORE OUT OF 10
9
1 votes
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Comments (15):

Posted by Old_Scores_Transfered at 2004-02-20 10:32:02    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 13 that made this score of 9.39 then rounded to 9.

Posted by Agilulfe ( ..xxx.xxx ) at 2003-09-11 05:13:00    
(bows low in admiration)

Posted by Xx ( ..xxx.xxx ) at 2003-05-28 02:37:00    
This is absolutely wonderful, and I'm completely surprised it hasn't received more DL's. PERFECT tool for combining hak paks, and I will now recommend it to anyone and everyone, including the people who already have hakpaks out there =p

A few tiny pet peeves:

1) Is there any way to make the program scroll down to the first difference between base.2da and the one you're trying to add? Similarly to the Find > Next option in many windows programs. Nothing huge, just something I'd love to see if you put out future versions of this. (If it's not in there already? Still a newbie to the program.)

2) This is possibly a user-error issue as much as a pet peeve as I haven't played with the program enough to figure this part out, but can you make it so that, when copying a line, it doesn't leave a blank line after you've copied one .2da file in? Not sure if it's your program or the way I'm selecting the lines, though, but after I copy each .2da file into my base, it leaves a blank line.

All in all, absolutely wonderful program, thank you sooooo much for sharing this with everyone!!! Takes a minute to get used to, but saves so much time I can't even begin to gush out the compliments. No more numbering by hand for me!

As a side note, it really shows how messy some other people's .2da files are for their haks!! No wonder my toolset crashed faster than a UFO over Arizona. =p (Ok, horrid analogy, I know! Back to hak combining and away from the comedian's stage I go...)

Posted by Runecaster ( ..xxx.xxx ) at 2003-04-12 05:38:00    
Question, this doesnt work for other 2da files does it? Like apperance, and the parts (arms, legs, hands, belt) etc

Posted by J.J. Sonick ( ..xxx.xxx ) at 2003-04-02 22:53:00    
This is incredibly useful for helping do the dirty work of getting different hak paks to work together. Thank you!

Posted by Codewheel ( ..xxx.xxx ) at 2003-02-16 10:18:00    
I have just uploaded v1.1 of Combine2DA to the vault. It
should be available in the next 24 hours or so. It will be
a new entry in the Other section and not available from
this page. V1.0 needs to remain available as the new
version is an update only and not a full installation
package.

v1.1 supports NWN v1.28 patched versions as it allows the
user to not have to check their Base 2DA against the
Bioware file. If the user has downloaded the Bioware Full
2DA Source and unzipped it, the user can configure
Combine2DA to use these files as references when checking
the Base 2DA.

Thanks to all of you who downloaded Combine2DA!

Posted by Lathspell ( ..xxx.xxx ) at 2003-01-28 07:09:00    
Great tool. Saves me a lot of time.

Posted by Anonymous ( ..xxx.xxx ) at 2003-01-26 05:11:00    
INSERT README STEP BY STEP

Posted by Codewheel ( ..xxx.xxx ) at 2003-01-17 06:14:00    
Danimal,

To clarify some definitions: "Base" is the 2DA file you
want to add lines to. This could be the appropriate file in
Override, or it could be from a HAK. "Source" is the 2DA
file you are getting the lines from that you want to put
into Base.

When you load the Base, you are given the option to browse
to wherever the file is sitting and choose it; it's not
hardwired to Override. You also get to browse to the Source
file.

I think your confusion comes in the Check Base step. When
you first run Combine2DA, it asks you to identify your
Override folder path. When you then later click on Check
Base, the Base file (which again can be anywhere on your
system) is compared line by line to the same file in the
Override folder. This is simply a sanity-check comparison
to ensure tat the 2DA you're using as Base will not
overwrite or supercede anything Bioware put in the file
that sits in Override.

In the docs, I made the suggestion that you start with the
file in Override as your Base, but this is purely
optional.. all it does is ensure that the Base file passs
the Check Base step (since it would be identical to the one
in Override).

So, what if you have 2 placeable.2da files you want to add?
Choose one of them as Base, go through whatever you have to
do to get it to pass the Check Base step, then choose the
other one as Source. OR, you choose the placeables.2da in
Override as Base, then choose one of your files as Source..
add the lines you want... then simply click on Load Source
again and load the second (or third or fourth...) file and
get the lines you want.

If this did not answer your questions, please feel free to
email me or post again!

Codewheel

Posted by Danimal ( ..xxx.xxx ) at 2003-01-16 22:13:00    
Color me stupid but I'm not sure how this works, when I
try it it appears I need to load the base .2da from the
override directory and then take another 2da from a hak
and combine those?

What if I have 2 hakpaks of placeables say, it doesn't
seem to let me load those two placeable .2das I'm a bit
confused.

Posted by Codewheel ( ..xxx.xxx ) at 2003-01-15 14:30:00    
Script combining is tricky. I recommend finding a utility
that will compare the two files and show you the
differences. There used to be a shareware prog called
WinDiff out there that would do this. I dont recommend
blatant cut and pasting with scripts... *very* easy to
break something that way. You need to understand scripting
at least somewhat in order to mix two scripts. If you do,
then you basically analyse it line by line (this is where
WinDiff saves you lots of time) and decide what to copy and
what not to copy. This is such 'fuzzy logic' there'd be no
way to write a program to do it for you with any hope of
having a useable end result.

Posted by Rothgar ( ..xxx.xxx ) at 2003-01-15 09:58:00    
I'm now expert, actually I'm pretty much a noob at that
sort of stuff but my guess is, if the scripts contain
different lines, just cut and paste the lines into one of
them.

Posted by noone ( ..xxx.xxx ) at 2003-01-15 09:32:00    
It worked good up until my lame +blocked+ had a problem with
2 files ->nwscript.nss
I was trying to combine Zonker's rideable horses with Heeds
moveable boats, as you know rideable horses used the
movable boats hak, so how would i combine 2 or more
nwscript.nss files excuse my ignorance on these matters
what am i doing wrong?

Posted by M.G.Skaggs ( ..xxx.xxx ) at 2003-01-14 13:57:00    
Excellent! Sounds great, can't wait to try it out! Thanks
to all those involved in this utility.

Posted by Velmar ( ..xxx.xxx ) at 2003-01-14 10:28:00    
Nothing to say but that this is a great tool for every
hakcombiner.
This is a real timesaver.

I hope people like it enough and see the potential in it.
Once this can adjust UT files (the ones in the erfs)
combining HakPaks will be a work of a few minutes.

So DO test this and leave your comments.

Vel

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