This tutorial covers every aspect of custom doors. From simply adding a generic door to making tile-specific custom doors to altering your tiles so they appear with their custom-set doors automatically in the tileset... this gives it all to you. It's also fresh off the presses using the latest release from BioWare: the Neverwinter Export Scripts for 3DSMax. Includes detialed instructions on creating DWK files with the new scripts. Also includes .max files and all the mdl, dwk, and 2da files for you to check your work against. Enjoy!
This is a compilation of the old system into a single score. There were 3 that made this score of 10.00 then rounded to 10.
Posted by Mr. X ( ..xxx.xxx ) at 2002-11-01 22:43:00
Thanks guys! Can't wait to see what you guys produce with
this new info. Custom doors are definitely where it's at.
After all, what would that massively scary skull-shaped
portal to another world you just modeled be without an
equally rockin' (did I just say "rockin'"?) bubbling red
portal in its gaping maw?
Mr. X
Posted by Mystic ( ..xxx.xxx ) at 2002-11-01 20:47:00
Thanks Mr X,
I have been waiting a long time for someone to explanation
custom doors! This tutorial is very appreciated.
:-)
Posted by sindii ( ..xxx.xxx ) at 2002-11-01 11:25:00
good stuff, needed a lot more knowledge on doors. Thanks
Posted by Velmar ( ..xxx.xxx ) at 2002-11-01 00:58:00
Excellent Work !
Vel
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