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Title  Mega Weapons Override
Author  Illuminaughty
Submitted / Updated  09-21-2005 / 09-26-2005
Category  Code Modification
Format  2da
Description
Put this file in your override-folder and all weapons double in size! It's the mod that Freud would have loved. The weapons will only look big on your computer, and I see no practical use for it, but it is a lot of fun.

If you want to use mega-weapons in your module, so that others can see them as well, download the hak I made some years ago: http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=1903 (When I went by the name of Hrun the Barbarian)

I have tried to make this file compatible with the CEP, but the appearance.2da in one of the hak-paks overrides mine, so weapons will have their regular size if you use them in CEP-modules, or other modules with custom monsters.

Enjoy!
Illuminaughty PS: I have now also included an additional appearance-file that I hope will fix some problems concerning reach, making the animations more believable, though this version only works if it is installed on the host computer, and won't work when you join modules on the net. Download the one that suits your needs. Thanks to Ryuujin for pointing this out.

Files

NameTypeSizeDownloads
appearance.2daappearance.2da
Submitted: 09-21-2005 / Last Updated: 09-22-2005
2da1006Kb2129
Mega Weapons, by Illuminaughty
appearance.2daappearance.2da
Submitted: 09-21-2005 / Last Updated: 09-22-2005
2da1006Kb2028
With fixed reach (read description)
SCORE OUT OF 10
9.83
3 votes
View Stats
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Mega Weapons, by Illuminaughty





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Comments (20):

Posted by Noneforu at 2008-10-29 15:30:26    
All thats happening is it shows a bunch of lines and its not downloading. how do i download?

Posted by killer Bnt at 2008-04-25 19:41:33    Voted 9.50 on 04/25/08
Hey How do you get the haks to work, i download them and nothing happens,is there a certain thing i have to do?

Posted by Bye Bob at 2006-07-15 18:03:47    
lol *claps* the screen shot is helris! well to me lol

Posted by Zekarn ( 24.233.xxx.xxx ) at 2005-12-18 09:45:48    
I'm stumped.....how do i download it?if you click on the links,it just takes you to a big ol page filled with stuff

Posted by GoggleEyesMcGee at 2005-09-28 18:28:28    Voted 10.00 on 09/28/05
Very nice.

Posted by GoggleEyesMcGee at 2005-09-28 18:12:20    Voted 10.00 on 09/28/05
No problem. I was glad to help. :)

Posted by illuminaughty at 2005-09-27 14:28:39    Voted 10.00 on 09/22/05
Thanks, Mr. McGee. Worked like a charm :)
_________________________
I'd give my left arm to be ambidextous!

Posted by GoggleEyesMcGee at 2005-09-26 15:20:14    Voted 10.00 on 09/28/05
>>>Oh, and how do you make it glow like in the screenshot?

One way to do it, assuming you use Photoshop, is: Layer > Layer Style > Outer Glow.

If you adjust the different settings properly, you'll eventually get the type of glow you want.

Posted by illuminaughty at 2005-09-26 00:16:58    Voted 10.00 on 09/22/05
Hmmm... It could be because the appearance-file contains all of the CEP-creatures, even though it doesn't work with the CEP... I guess I could try to fix it if anyone else reports the same problem.
_________________________
I'd give my left arm to be ambidextous!

Posted by Lucky Day ( 63.13.xxx.xxx ) at 2005-09-24 13:53:35    
I like this a lot. Its hilarious. It gives it almost a consolish look.

When I went to creature appearances on my toolset it was suddenly flooded with conversation nodes that can crash the toolset and potentially corrupt the build. Has anyone else had this problem?

Posted by illuminaughty at 2005-09-23 16:24:41    Voted 10.00 on 09/22/05
Yarr! Posted on the wrong hak! Is it possible?
_________________________
I'd give my left arm to be ambidextous!

Posted by illuminaughty at 2005-09-23 16:23:41    Voted 10.00 on 09/22/05
Oh, and how do you make it glow like in the screenshot?
_________________________
I'd give my left arm to be ambidextous!

Posted by Enoch ( 70.94.xxx.xxx ) at 2005-09-23 11:21:59    
nice font on the screenshot ;)

Posted by illuminaughty at 2005-09-23 10:18:11    Voted 10.00 on 09/22/05
Damn! Can't believe somone used it before me... Well, I should have guessed
_________________________
I'd give my left arm to be ambidextous!

Posted by illuminaughty at 2005-09-23 10:14:35    Voted 10.00 on 09/22/05
Infected mushroom song? I've got to hear that one! If it's on the net, please give me the link, Anonymous ( 84.9.xxx.xxx ). Oh, and it's referring to the cult.
_________________________
I'd give my left arm to be ambidextous!

Posted by Anonymous ( 84.9.xxx.xxx ) at 2005-09-22 11:57:42    
btw is illuminaughty a reference to the infected mushroom song or the cult?

Posted by illuminaughty at 2005-09-22 11:27:49    Voted 10.00 on 09/22/05
Oh, and I must note that this override will probably work with all haks that don't include creatures. Custom weapons will also be scaled, since weapons get their size according to what creature is holding it.

My english stinks, doesn't it?
_________________________
I'd give my left arm to be ambidextous!

Posted by illuminaughty at 2005-09-22 11:24:36    Voted 10.00 on 09/22/05
I have includen an additional file with fixed reach now. Thanks for the tip, Ryuujin, I'm a big fan of yours.

(It's silly that you can rate your own submissions, is it not?)
_________________________
I'd give my left arm to be ambidextous!

Posted by illuminaughty at 2005-09-22 11:23:05    Voted 10.00 on 09/22/05
I have added another version with fixed reach. Thanks for the tip, Ryuujin, I love your work.

(It's silly that you can rate your own submissions, is it not?)
_________________________
I'd give my left arm to be ambidextous!

Posted by Ryuujin at 2005-09-22 09:37:20    
Hehe, if you go into "appearances.2da", you can adjust the preferred combat distances, if you scale the distance up by a relative amount, you should get the animations to look more believable, with them duelling oversized weapons (Such a change though is no longer client side, but must exist on the host computer)

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