This is my old rest system Link updated to take into account the new NWN 1.69 Horses. It is currently built using 1.69 Beta 10 Link
I will update it when the official patch is released.
I have merged it with Proleric's excellent Horse tutorial mod Link
if you uncomment **SetLocalInt(GetModule(), "X3_MOUNT_NO_REST_DISMOUNT", TRUE);** in the x3_mod_def_load script file. (You will need to check the all resources box in the open script dialogue to find it) It will allow you to rest will mounted.
Using this system on resting you will jump to the nearest "Hitching point", this can be any placeable a player would logically use to tether a horse. (I have included 4 examples in the custom palette) The placeable must have the tag X3_HITCHING_POST if you provide a variety of these in your areas the jump won't seem too severe. (You can re-tag existing placeables as well) They will also serve as mustering points for mounts that have been left behind when entering a horse free area.
After jumping the party will dismount and the camping cutscene will start. If the area is flagged as hazardous and an encounter is triggered, the horses will panic and flee. War horses (Being immune to fear) will stand and fight with the party. This feature can be disabled by setting this line **SetLocalInt(OBJECT_SELF, "Horse_Scatter",1);** in the db_mod_load script to 0.
The erf file of all the scripts & items for easy(ish) merging with your mod. Users of my old system may overwrite all the files without fear. (At least the ones that voted for it can. I've placed a Gaes on the scripts to destroy the computer of any non-voters. };op