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NWN PREFABS

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Title  Underwater Prefab
Author  Evil Jason
Submitted / Updated  02-01-2009 / 02-02-2009
Category  Areas
Type  Underwater
Description
I wanted an underwater area for my server that *looked* and more importantly, *felt* like an underwater area.
The included erf contains all the scripts I created to have players enter an underwater area, while wearing the helm of water breating to avoid drowning.
Players who enter the underwater area have their phenotype changed to look like they are actually swimming and it is removed when they leave the area.

Place the "onenteruw" and "onexituw" scripts in the area onenter and onexit events for the area that you wish to be underwater.

This is my very first upload to the vault, so any comments are welcome.

If I missed anything in my erf let me know i will try to update it.

This system was made with CEP 2.2c and NWN v1.69

Added Files broken up into rar format.

Files

NameTypeSizeDownloads
Underwaterpack.rarUnderwaterpack.rar
Submitted: 02-01-2009 / Last Updated: 02-02-2009
rar92.88Kb395
Here are my scripts, items, areas etc. for the Underwater prefab. They have been packaged into a rar file for ease of installation.
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Comments (17):

Posted by Vivienne at 2011-05-21 12:15:05    Voted 10.00 on 05/21/11
Nice!!

Posted by Taswombat at 2011-05-17 00:17:17    Voted 9.50 on 05/17/11
Used it on my server, (after playing around with it :} ) , thanks for making it available. so even idiots like me can add great looking underwater adventures easily.
_________________________
Rabid Tasmanian Wombat

Posted by invisig0th at 2011-05-13 09:13:17    
>> I actualy got a out of bounds when I loaded it up in the toolset.

I received the same "out of bounds" error messages after importing these ERFs into a brand new test module and trying to open one of the areas. I also noticed that one of the creature blueprints included was a giant crab, a creature which is in not in the default game but is included in CEP. After adding all the latest CEP 2.3 HAKs, these errors went away. So it appears that CEP is required. Anyone else having this problem should add the latest CEP HAKs in the Toolset under Edit >> Module Properties >> Custom Content.

Might also be a good idea to flag this NWVault entry as "CEP required" if that is the case.

Thanks very much or sharing this with the community! Reviewing the scripts now, and will definitely vote if I can use this for my project.
_________________________
- Invisig0th

Posted by earthwalker_77 at 2011-01-30 12:29:22    Voted 10.00 on 01/30/11
Very cool. Very creative !

Posted by Sharona Curves at 2009-10-17 18:09:01    Voted 10.00 on 10/17/09
Very nicely done. I already had underwater areas and I happened to be searching the vault for something else when I came across your submission. I like the phenotype to flying(swimming) alteration. That's pretty neat and works to great effect.

Posted by ldygwn at 2009-02-07 07:09:17    Voted 10.00 on 02/07/09
This is very very helpful!

Posted by vball5 at 2009-02-03 14:46:57    
Just email me then Jason and I will show you how it works. We have it configured for a few things like no torches and mages without silent spell feat cannot cast spells and things like that as well as armor and such. It is pretty extensive.
Just drop a line and I will send you the forum name or just take you there in a tech mod as well. The scripts are cool and we have some other stuff that if you ae doing a twlight realm as I saw we might be able to let yah have....(Or we can just steal yah for our PW. Bwhahahahahaha!..ahem...that was a inside thought)

[email protected]

Posted by Raven_Blood at 2009-02-02 22:28:46    Voted 10.00 on 02/02/09
Thank you eviljason! and now for my vote: im definitly giving this a 10: a must have and highly recommended for the purpose that it works very uniquely with an underwater effect!

that and ive been searching for something like this for almost a month! i think i finaly have a winner... ;)

Posted by eviljason at 2009-02-02 21:19:00    
To: vBall5, I may take you up on that! I'm still in the "apprentice" phase of scripting.

Raven_Blood, I will put the scripts together and upload a zip for you.

Posted by Raven_Blood at 2009-02-02 20:43:24    Voted 10.00 on 02/02/09
thank you for clearing that part up for me Squatting Monk, it makes sense now:)

only problem i seem to be having is downloading the single .erf file. any way you could upload it into a 7zip/ winrar/zip file? my computer always has trouble downloading files directly for whatever reason =/

Posted by vball5 at 2009-02-02 20:29:59    
Cool beans...I actualy got a out of bounds when I loaded it up in the toolset.
With the sue of variables and such like you could make this a bit better though it is intresting. If you want to come see how we did it and such give us a yell and I will take yah swimming in ours.....(And no I am not posting the forum or our world...hate when people do that in other peoples work.)

Posted by eviljason at 2009-02-02 20:09:38    
It may *look* familiar, but it is all mine :)

Posted by vball5 at 2009-02-02 19:52:55    
Huh....this looks pretty familiar....

Posted by eviljason at 2009-02-02 18:23:35    
Thanks guys. Being my first upload, I was hoping someone would find it useful.
(I have to give props to my 15 year old son, he talked me into uploading it. Cheers, Nathanael!)

Posted by Saduj at 2009-02-02 16:38:30    Voted 10.00 on 02/02/09
Nice work, very creative :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by Squatting Monk at 2009-02-02 16:20:34    
That's the handy-dandy flying phenotype. ;)
_________________________
Shadows & Silver PW Development Blog

Posted by Raven_Blood at 2009-02-02 16:01:52    Voted 10.00 on 02/02/09
wow, this looks very nice! ive ben searching for an underwater area for a long time now, and its here!! i cant wait to try this out, i like the diving phenos, but im curious to know how it was possible even when using cep 2.2;i dont recall there being such a phenotype type within the toolset o.O

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