An indoor marketplace, inspired by pictures of real-world souks and bazaars. I was going for a place with a distinctly non-European, exotic feel, a place where merchants from all over the world could come to trade their goods, hence the presence of both Japanese lanterns and Persian carpets. I've also included a bunch of NPCs to act as merchants. However, there are no actual merchant stores in this prefab, since you'll want to tailor that for your own needs. Also, few of them have any conversation at all, and those that do are because I needed to include a script in the first line that keeps them from standing up when they talk. The module uses five simple scripts that control sitting and not getting up in a few places. You can always remove them if you don't want anyone sitting, but otherwise you shouldn't have to do anything with them. All of the containers are set to static, so if you want any of them to be useable, you'll have to set that yourself. Also, this prefab uses a whole lot of placeables, which might be hard on some systems. Finally, I created a curtained-in area for the fortune-teller in the corner. It may be a irksome to maneuver through, so you may want to remove the entryway curtain to make things easier.
Requires v1.69 and CEP v2.2. If you download it, please vote. Your feedback is very much appreciated.
Posted by chaos_theocrat at 2009-08-27 01:06:17 Voted 10.00 on 08/27/09
What makes this prefab perfect is that it *truly* evokes the atmosphere of an exotic, interior bazaar and not just a room full of merchants like we've all seen countless times before. For the incredible atmosphere alone, it gets a 10.00 in my book! Top-quality work.
youve definetly got a nack for incredible area design. my hotmail/email is [email protected] if you want to design some areas for my modules your more than welcome
Posted by Remir Arnom at 2009-07-15 09:04:01 Voted 10.00 on 07/15/09
Incredible area. Excellent use of placeables. The clutter makes it feel very lived-in and adds tons of visual interest. Full marks from me! _________________________ "Inconceivable!"
"That word... I do not think it means what you think it means."