A Babylon city attempt at a size that pretty much means its only feasible for single player.
And an undead-oriented dungeon, composed of several area's, and configured to work with my migrating traps package. Any traps the system spawns will launch a randomly selected negative energy type spell at player(s), and no, the traps are not normally detectable, so as to create the feeling that the lich has all the ace's in his hand.
14X14 Dungeon composed of 5 different levels(All on same map)
Included is 1 script DBHSC_NoMap_Tran which serves to erase the Minimap when PC moves between levels. Settings for My Traps package are already included, however its left to the end user to Import MMT_Core.erf if they want this area to tend to its own Trapping. Traps package can be gained Here
CMP Day / Night Music: BG2 - Underdark / BG - Ever Deeper
An update to Blue's Iron Hall, the area was reconstructed with CTP dwarven halls, given a darker look/feel to better match a large cave, and benefits from the use of CMP Tracks.
New area, New pictures, and best yet.. Large print Minimaps of both area's. _________________________ Itinerant Admin: RPGModding.com - Where Modders Muster.