This is my second offerring to the NWN community, and it may not be the most exciting bit of content in history. On the other hand, it may well prove very usefull, perhaps even to a lot of people.
So what is it exactly? Basically, it's a collection of ERFs that add different elemnts of the CEP ERF to your module. You can choose creatures, items, placeables, scripts or items; eac of these has it's own ERF.
BUT WHY?
I found that when I imported the original ERF, my module became far bigger and saved very slowly. Most of the content was stuff I didn't even want. I reakised that most of the lag and weight was causedd bny creatures, and thought, "Why isn't there an ERF that only adds placeables?". Well, this is the result.
INSTALLATION
Using 7-Zip, extract the "erf" folder in the archive to your NWN directory -- usually C:\NWN. It might ask you if you'd like to merge directories; say yes. And you're done!
USAGE
In the toolset, go into File->Import. Your ERF folder should open. Navigate to the folder called "The Modular CEP", and choose which parts you want to use. Click "Open" when you're ready. I reccomend you always import the scripts. If you're going to use the creatures, you'd better use the items too.
FINAL WORDS
I didn't create any of the content, it's all from the CEP. If you use it, you really ought to comment and vote. That's my only rule. If some CEP guys come here and don't like it, please don't take it down. I'm just trying to offer something to the community!
I am so sorry, I've been away for aaaaages. Basically, this lets you import small bits of the CEP blueprints, since there are just so many of them by default. You'll have to use the haks and TLK, but not all of the stuff. Hope this helps. _________________________ I knowing the teachings of Zerthimon, I have become stronger.
Posted by Gonzo_og at 2010-01-12 10:26:17 Voted 10.00 on 01/12/10
Useful!
Styxx42:
You need the CEP in order for this to work. The add_cep_sb hak adds ALL the scripts and blueprints associated with CEP into the toolset palette. For many builders, this is too much. The idea behind this is that with these erfs, you can import just what you need; i.e. just placeables, etc. Hope that helps. _________________________ stuff
So I am going to take by your silence that this is a stupid question. From what I can glean is that you import CEP in ERF format and it makes your module bloated. Okay I think I get it.
I use the HAK method except for the scripts and I leave them out and import them to modify. Cheers anyways.
Mr. Versipellis Question for you so I am sure that I know what this is for.
Can I import placeables and Items into my NON CEP module and thus have the really AWESOME CEP items with out other modification of my module or do I still need the TopHak and the TLK file setup under Module Properties?
Thanks in advance.
Still getting this module building under my belt.
No probs, dsabrae. What are your team working on? i'd love to see. _________________________ I knowing the teachings of Zerthimon, I have become stronger.
Ah, if only you'd put this out a couple years ago. :) I'm sure there are quite a few builders out there that will get use from this. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
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