Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.2c3
Every fantasy town has inns, taverns, shops, and even brothels! But one thing you don't see too often is a Masonic Temple. Now, you may well ask, why would you have need of one? Just consider this: If you are building a module dealing with secret societies, you probably want a place for them to meet that has that special touch of historic elegance. Perhaps your Knights Templar have been wanting a base from which to plan their latest adventures? Then look no further! Here, for your use, is a completely accurate Masonic Temple with all the symbolism that such a place contains. This could even make for an excellent guild hall, or a place to search for mysterious artifacts. Just watch out for all the *conspiracy theorists*... or if the local goblins want to become members. ;)
Note: I've provided an alternate sound for the clock since the CEP clock_tick sound has a bug associated with it that causes an error message to show up if you exit the area while standing in the sound's play radius. Import the clockticks.erf file and look for the new sound under Special and Custom 1 for sound effects. Replace the old one with this new one and no more crashes. It uses as_sw_genericlk1 set to repeat every second. The effect is even more clock-like than the CEP one was. :)
This prefab comes with both a demo module and an .erf so you can imort it into your own modules.
I do have patch 1.69, SoU, HoTU and the latest version of CEP 2 installed but unfortunately I get the same error message as dodgy, about a missing "biowater_patch.hak". Which is a real shame because the screenshots look awesome... :(
Posted by dodgy at 2009-11-24 05:25:06 Voted 10.00 on 11/24/09
When i try to open the mod it tells me im missing biowater_patch whats that when at home? cos i cant open the mod still gave ya a 10 cos i know some of ur work already _________________________ Link
I'm glad everyone enjoyed this area! It took quite a bit of time, what with research and all. I started work on this back around march, but lots of things came up that kept requiring me to put it on hold until recently. I went all out with the details, and I am happy it showed. Worry not! I've got more prefab areas on the way, and that includes some Oriental ones too.
Posted by Raven_Blood at 2009-10-15 14:02:43 Voted 10.00 on 10/15/09
THIS! is probably the best prefab youve made yet! next to the city of Londra! I absolutly love the use of nwn2 and regular CEP items in place.
now i went ahaed and incorporated this into my world. And I did make a few changes, but it was so few that it doesnt really seem to be noticeable. I just wasnt fan of the egyptain tapestries hanging on the walls. Other than that i have to say I didnt even know that some of those placeables even existed! :O like the ticking clock sound was one, where did i miss that at? >.<
Im definitly giving this one a 10 for its creativeness, and artistic value to its realism. nice job! :]
Posted by Inayity at 2009-10-15 00:41:44 Voted 10.00 on 10/15/09
This looks great. Normally I'm not a big fan of prefabs, for whatever reason, but this is a great example of something worth downloadin! Thanks for sharing your work with the Community!
Posted by jdeavila at 2009-10-14 09:12:39 Voted 10.00 on 10/13/09
I totally recommend this prefab - the detail is amazing..thanks for all your hard work Chaos. _________________________ Imtherealthing