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NWN PREFABS

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Title  Killer Anti-Magic Zones v1.0 by Axe
Author  Axe Murderer
Submitted / Updated  05-19-2010 / 05-21-2010
Category  Areas
Other  Prevents spell-based magic from working inside the trigger zone.
Type  Trigger
Focus  Special Purpose Trigger
Description
Killer Anti-Magic Zones v1.0 by Axe Murderer
==============================================

This erf adds three scripts and a trigger to your module. The trigger is available on your custom trigger palette in the Special Custom 1 category after installation. Paint them down to prevent creatures from being able to use spells while standing inside the trigger zone. This includes the use of potions, items, etc. Anything that gets spell hooked will be blocked. It does not block item properties like enhancements to attack or damage or bonus feats and stuff like that, they will remain active -- its only the spells that get blocked.
Each trigger can be separately configured, via a variable set on the trigger, to affect both PCs and NPCs, or just PCs only. By default only PCs are affected. Note "NPCs" includes a PC's associates (hench, summon, companion, familiar, follower, etc).
Note also that "spell blockage" does not mean the caster is prevented from casting the spell, using the item, drinking the potion, etc. Rather, it means that the magic always fails to fire off. No projectile. No impact. No effects or damage. The caster will still go thru the casting or drinking or reading etc motions, and will lose one of his per/day uses or item charges or the potion or scroll, it will just be wasted and inneffective.

The triggers are compatible with all modules that do not use a spellhooking script, as well as with all modules that do use one -- except those that dynamically change the spellhook script variable X2_S_UD_SPELLSCRIPT on the fly during play. If you do that you'll have to tweak my scripts. Basically if you do the standard common recommended spellhook setup procedure, added in the toolset module variables or in code from OnModuleLoad, then you're safe.

Testing of this package was minimal, but it seemed to worked ok in single player mode.

These triggers are meant to be paint-and-play. You shouldn't need to do anything to them property wise after painting them down except maybe to change that "PC_Only" variable if you want it to affect NPCs too.


Requirements
------------
KAMZ v1.0 requires the original game only (no expansion paks SOU, HOTU, although it should work fine with any combination of them), however you must be updated to v1.69 or later. KAMZ is completely independent of all hak paks that do not employ dynamically designating a spellhook script, which is probably 99.99999% of haks you can find if not all of them. Therefore it is seamlessly compatible with virtually every hak pak combination possible.

Files

NameTypeSizeDownloads
Killer_AntiMagic_Zones_v1_0_by_Axe.zipKiller_AntiMagic_Zones_v1_0_by_Axe.zip
Submitted: 05-19-2010 / Last Updated: 05-19-2010
zip6.57Kb135
This is version 1.0 of Killer Anti-Magic Zones.

The package adds a trigger to your custom palette which can be used to designate a portion of an area map as an anti-magic zone where all spell-based magic will fail.
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Comments (5):

Posted by Styxx42 at 2010-08-12 18:02:41    Voted 10.00 on 08/12/10
Thanks AXE.
Downloaded, and tested works great.
Now I am pairing it with a Prefab Wizards school.
Easy, to paint. Now to spring on my friends... MUHAAAAA.

Posted by red teflon at 2010-05-23 08:08:59    Voted 10.00 on 05/23/10
Nice thanks AXE.

Posted by Mannast at 2010-05-21 15:07:53    
Goin' to give this a try (ideas swimming in head). Thanks again for all your work! I'll vote after testing.

Posted by Carlo at 2010-05-21 13:10:37    
Have dl'd this and may use it in my ongoing campaign at some point. Very useful to have something *simple* to implement for possible anti-magic zones.

Posted by Gonzo_og at 2010-05-20 21:26:00    Voted 10.00 on 05/20/10
Thanks, Axe.
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