This system allows you to add either 2 stores to your module, or place these special intelligent items in your treasure, to hand out or sell to PCs..
Basically the system allows you to control how these item level up with the PC, it's all self explanatory, simply open the script (gen_int_inc) to change the settings for the system, and build your module (script only) when finished..
I've recently came back to nwn to do some more work and a new Server / Single player module for the community, it won't be done till the end of the year, but this is one of the systems I'm reworking and expanding, when it's done I'll add the update here... _________________________ Here is a link to: My Other Submissions
There is always a way, the best thing to do is ask the scriptors on bioware social network to help you, I don't code anymore in nwn sorry. _________________________ Here is a link to: My Other Submissions
Posted by moray mick at 2010-10-04 23:42:59 Voted 10.00 on 10/04/10
This stuff is just great, I have two maybe three questions. 1 can ammo be made intelligent, two is there a way to have npcs spawn to say the lvl of the pc triggering the encounter and then the npcs having the items level up to balance the scale between monster and player. I have a brilliant set of scripts that came with Abeyance module by Lexx that auto levels the encounters and while it adds basics like weapons and armour to have the encounters spawn with a complete set of inventory items would be fantastic.
Essentially, this is a bunch of base items that level up with the PC.
The builder controls how the items Level up, they can add their own custom functions to make the items gain more properties, if they are pretty good at editing scripts. _________________________ Here is a link to: My Other Submissions