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NWN PREFABS

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Title  Genisys Intelligent Item System
Author  Genisys / Guile
Submitted / Updated  09-07-2010 / 09-07-2010
Category  Items
Type  Tagbased Scripted Item System
Description
This system allows you to add either 2 stores to your module, or place these special intelligent items in your treasure, to hand out or sell to PCs..

Basically the system allows you to control how these item level up with the PC, it's all self explanatory, simply open the script (gen_int_inc) to change the settings for the system, and build your module (script only) when finished..

Cheers & Enjoy

Genisys (Guile)

Files

NameTypeSizeDownloads
Genisys_Intelligent_Items.rarGenisys_Intelligent_Items.rar
Submitted: 09-07-2010 / Last Updated: 09-07-2010
rar51.35Kb102
This Intelligent Item System can be used through stores or added to your existing treasure system, you can control this system with great control too!
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Comments (4):

Posted by _Genisys at 2011-04-10 11:47:09    
I've recently came back to nwn to do some more work and a new Server / Single player module for the community, it won't be done till the end of the year, but this is one of the systems I'm reworking and expanding, when it's done I'll add the update here...
_________________________
Here is a link to: My Other Submissions

All Updated & Final Edt. Content By Genisys/Guile (External Download)

"I do it for the thanks I get, really." :D

Posted by _Genisys at 2010-12-02 08:00:36    
There is always a way, the best thing to do is ask the scriptors on bioware social network to help you, I don't code anymore in nwn sorry.
_________________________
Here is a link to: My Other Submissions

All Updated & Final Edt. Content By Genisys/Guile (External Download)

"I do it for the thanks I get, really." :D

Posted by moray mick at 2010-10-04 23:42:59    Voted 10.00 on 10/04/10
This stuff is just great, I have two maybe three questions. 1 can ammo be made intelligent, two is there a way to have npcs spawn to say the lvl of the pc triggering the encounter and then the npcs having the items level up to balance the scale between monster and player. I have a brilliant set of scripts that came with Abeyance module by Lexx that auto levels the encounters and while it adds basics like weapons and armour to have the encounters spawn with a complete set of inventory items would be fantastic.

Posted by _Genisys at 2010-09-11 22:08:41    
Essentially, this is a bunch of base items that level up with the PC.

The builder controls how the items Level up, they can add their own custom functions to make the items gain more properties, if they are pretty good at editing scripts.
_________________________
Here is a link to: My Other Submissions

All Updated & Final Edt. Content By Genisys/Guile (External Download)

"I do it for the thanks I get, really." :D

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