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NWN PREFABS

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Title  Extended Henchman Dialog
Author  Xovian
Submitted / Updated  01-19-2011 / 01-26-2011
Category  Areas
Type  Conversation file
Description
This is a combination of my old mix-n-mash Henchmen conversation that I had taken from HotU, and Tony K's henchmen conversation. It is set up in a generic format so that the conversation nodes can be customized to ones taste.

What's it do?:
-Area scouting (useful when you want the tank in front)
-Equipment adjustment, does not close the chat window.
-Quite a few spells are available for individual cast.
-Creature Summoning to include Black Blade of Disaster and Gate
-Familiar/Companion Summoning based on the henchman's alignment, and attaches to the henchman and not the player.
-Identify equipment, Bard Song and the two Divine feats (weapon/shield).
-Henchman can set traps if they have one in their inventory and they have the skill.
-Have henchman automatically pick up items.
-Chest/door:unlock & recover trap automated for henchman which can be toggled on or off
-Allow for various weapon configurations including dual wielding.
-Group Healing out of combat

And finally it includes a join function script that works automatically with the SetMaxHenchman function that is set on the module load and gives a RED text reply that they can not join if them joining would be over the limit for the module.

Hope you like it. :)

Edit:Added a command line to the henchman join function so that the person hiring the henchman is also set as the last master.

Files

NameTypeSizeDownloads
henchconv.ziphenchconv.zip
Submitted: 01-19-2011 / Last Updated: 01-26-2011
zip119.96Kb62
--
henchconv.rarhenchconv.rar
Submitted: 01-19-2011 / Last Updated: 01-26-2011
rar95.04Kb87
--
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