This is a combination of my old mix-n-mash Henchmen conversation that I had taken from HotU, and Tony K's henchmen conversation. It is set up in a generic format so that the conversation nodes can be customized to ones taste.
What's it do?:
-Area scouting (useful when you want the tank in front)
-Equipment adjustment, does not close the chat window.
-Quite a few spells are available for individual cast.
-Creature Summoning to include Black Blade of Disaster and Gate
-Familiar/Companion Summoning based on the henchman's alignment, and attaches to the henchman and not the player.
-Identify equipment, Bard Song and the two Divine feats (weapon/shield).
-Henchman can set traps if they have one in their inventory and they have the skill.
-Have henchman automatically pick up items.
-Chest/door:unlock & recover trap automated for henchman which can be toggled on or off
-Allow for various weapon configurations including dual wielding.
-Group Healing out of combat
And finally it includes a join function script that works automatically with the SetMaxHenchman function that is set on the module load and gives a RED text reply that they can not join if them joining would be over the limit for the module.
Hope you like it. :)
Edit:Added a command line to the henchman join function so that the person hiring the henchman is also set as the last master.