This is the Final Edition of the New Genisys Forge, it has been thoroughly tested! (Updated 9/24/11 Fixed 2 Issues & Added More Options in Config Script)
It even comes with a Weapon Smith Forge / Prefab Shop. The Item Changing Forge (Furda's Forge) A Modified Version of the Omega Forge (just two parts are used) & The Engraver's Shop (Item Name & Description Changing)
Posted by azak30 at 2011-11-09 23:06:05 Voted 10.00 on 11/09/11
While I really like everything you have done with your forge. I am going to have to use an older version of it only due to the fact that I am using the PRC. And I do not want to include all of the PRC feats in the forge. Overall a very great piece of work, top notch in quality.
Posted by Ozymandius at 2011-09-27 06:11:45 Voted 10.00 on 09/22/11
Oooh, OK. I'll try that. That you for your help. =)
Posted by Ozymandius at 2011-09-27 06:11:44 Voted 10.00 on 09/22/11
Oooh, OK. I'll try that. That you for your help. =)
Posted by _Genisys at 2011-09-25 22:58:30 Voted 10.00 on 08/25/11
@ Ozymandius
All you have to do is save the original conversation under a new name (quite simple to do).
Next for each line that you DO NOT want to show, go to the line & in the TextAppearsWhen Tab, place the script (not_allowed), it will hide that line completely from the conversation.
Obviously you would use this on the line which do not fit the forge you are trying to make.
Therefore you could use the same forge (saved under a new name) to make 40 forges if you liked, without having to worry about making all those scripts! (neat huh?)
So indeed, this forge can clearly serve your purpose 100%...
Posted by Ozymandius at 2011-09-22 04:56:14 Voted 10.00 on 09/22/11
OK, these erfs are all quite nice, but I feel they don't suit my needs 100%. Maybe 85%-90%, but not 100%. But that's not a reason to give you any less than a 10 for your work. Here's my dilemma, and maybe you could use this as a precursor to making another update...
I'd like to see each forge/crafter as a seperate erf file: (Weaponsmith, Armorer, Item Re-Namer, Property Remover, Add Spells). This way we can pick and choose which erfs to install into our modules. Personally, I'd like to incorporate each of these forgers into different areas of my module. I want to make it extremely difficult for my players to get to each area.
I'm looking for a switch to toggle item level restriction off COMPLETELY, during the forging process. I have players running around with millions of gold with nothing to spend it on. It's just about ruined the economy in my game, and super rare items have become easily affordable by most players.
I'm looking for ways to take large amounts of gold out of the game, so that high-end items return to being highly coveted and sought after. If my players want to create an item with 20 uber properties on it, I don't mind as long as they can afford it. I can just make the game harder for them.
As of right now, your max item level is at 60 with no way of disabling it completely. I'm also using Scarface's Socketed Items, and quite frankly, I can make some better items using the SF system, than I can on this forge. I kind of need this forge to be the "ultimate" item creation system in my module.
Whatever you decide, I'm still going to vote a 10, because this is definitely better than the original Omega Forge, and I can tweak it some, but not enough to suit my needs, as I'm not a scriptor.
Posted by _Genisys at 2011-09-21 12:05:13 Voted 10.00 on 08/25/11
I updated this download to include the final version of my New Genisys Forge, make sure you get the latest download! _________________________ Here is a link to: My Other Submissions
Posted by _Genisys at 2011-08-28 22:31:42 Voted 10.00 on 08/25/11
Added a New Prefabricated Area w/ NPC for The New Genisys Forge (2nd Download) & even included a prefabricated store (adjust to your taste). Hope you like the new changes & bug fixes! :D _________________________ Here is a link to: My Other Submissions
Posted by _Genisys at 2011-08-28 21:39:59 Voted 10.00 on 08/25/11
Fixed some calculating issues in the New Genisys Forge (the 2nd download) & added a control switch in (gen_pcw_config) script to adjust cost based upon Appraise Skill Ranks, (base ranks only)
30% Cost Adjustment if you have > 39 Ranks in Appraise
5 % Cost Adjust for every 5 Ranks above 10 Base Ranks.
Hope you like that. :D _________________________ Here is a link to: My Other Submissions
Posted by _Genisys at 2011-08-26 17:29:08 Voted 10.00 on 08/25/11
UPDATED 8/26/11 (7:28 pm)
This should be properly working now, please report back any bugs you find and I'll fix them asap.
Please NOTE: You MUST have the 2da files in your "override" folder for this new forge to work! (the 2nd download) _________________________ Here is a link to: My Other Submissions
Posted by Ozymandius at 2011-08-26 03:13:19 Voted 10.00 on 09/22/11
The class specific feats aren't being imbued on the item. The only one I got to work was HiPS. The cost for the other feats was only 100 gold. Everything else seemed fine, although I haven't tested it completely. I'll reserve casting my vote until you say you're done updating.
Posted by Ozymandius at 2011-08-26 02:14:33 Voted 10.00 on 09/22/11
I was browsing through the vault looking to replace the forge I use in my mod. The AJ Magic crafting wasn't cutting it, as I tried that a long time ago. The Omega Forge was what I was using, but it was missing some properties, but it was still good and I tweaked it some. Just thought I'd take a glance in the vault today, and I saw yours, and it was updated yesterday lol. What luck! I'll download it and test it tonight, then I'll get back to vote. Sounds promising Gen, then again I do like your work and mods, so I may be biased as well.
Posted by _Genisys at 2011-08-25 19:27:14 Voted 10.00 on 08/25/11
& To the 6 days of extra work to revise this forge, whoosh!
I'm give this new forge a 10, not because I'm biased because I KNOW it's the best forge ever made, period! _________________________ Here is a link to: My Other Submissions
Posted by _Genisys at 2011-08-25 19:26:26 Voted 10.00 on 08/25/11
Added my NEW & Improved Genisys Forge (works from a conversation) and it's freaking loaded with lots and lots of properties (almost all except Cast Spell Properties, use Omega Forge for that)
Cheers & Enjoy (if you can) - The new forge will require setup btw! _________________________ Here is a link to: My Other Submissions
Posted by _Genisys at 2011-08-19 10:43:27 Voted 10.00 on 08/25/11
I believe there was one Starting Conditional Script named (is_guild) that was because it was on my other module, if you open this script you can set it the script to always:
return TRUE;
(Just delete everything else in the script) this will disabled that function completely. Or if you like you can set your own guild requirements (e.g. the item they must possess, etc) _________________________ Here is a link to: My Other Submissions
Posted by _Genisys at 2011-05-07 22:37:40 Voted 10.00 on 08/25/11
NOTE: The original Weapon Changing forge was designed by: The Awakening Team (Leo / 420?) _________________________ Here is a link to: My Other Submissions
Posted by _Genisys at 2011-04-17 14:02:50 Voted 10.00 on 08/25/11
Updated 4/17/2011
Added Ferda The Weapon & Armor Changing Forge Master who can change your weapon to another type, or your armor to a different armor type (all properties on items remain).
Cheers & Enjoy =D _________________________ Here is a link to: My Other Submissions