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NWN PREFABS

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Title  Syii's Basic Starter Module
Author  syii_gardan
Submitted / Updated  06-28-2011 / 07-02-2011
Category  Areas
Type  Module
Description
This is a basic module that builders can use to start from with no haks other then CEP 2.4, with the intent to give NWN a little more PnP (pencil and paper) D&D (Dungeons and Dragons) feel. To help aid in this attempt this module has the following.

Scripts

HCR2 for NWN1 Core Framework and Systems (FINAL) (Fantasy Role Playing Hard Core Rules)

ASG Spawn Kit 1.5 (NPC or Encounter spawn system)

All-in-One Seemless Transitions Repost (Linking Areas together seamlessly)

Inter-Module Navigation System (Linking Modules together seamlessly)

Hide the Map from Players (Keeps updating to hide the minimap where the player just was)


Haks

CEP 2.4 (Community Expansion Pack version 2.4) Download 2,4 direct Here


I did not have anything to do with creating these scripts or haks. However I do enjoy using them just as I hope others with enjoy using this starter base fantasy role playing module.

Update as of 06-30-2011
All scripts should be working now but if you find any bug/problems let me know.

Files

NameTypeSizeDownloads
Starter_Base_Fantasy_Role_Playing_Module.modStarter_Base_Fantasy_Role_Playing_Module.mod
Submitted: 06-28-2011 / Last Updated: 06-29-2011
mod4.1Mb130
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Comments (4):

Posted by syii_gardan at 2011-07-02 05:47:17    
Ok I changed the name and tried to explain a little more clearly about what kind of module it is.

Posted by The_Krit at 2011-07-01 19:50:29    
Yes, including various systems in the module makes it a base module. No problems with calling it a base module (or a starter module, or even a starter base module).

It's the part where the module is qualified as "fantasy role-playing" that I see as needlessly redundant (akin to a person putting on airs). Neverwinter Nights is a fantasy role-playing game, so modules for Neverwinter Nights should be assumed to be fantasy role-playing modules unless otherwise stated.

Posted by syii_gardan at 2011-07-01 07:48:01    
Well this module has the following which basic NWN does not have.

CEP for more options and eye candy

HCR which helps to give NWN more of a PnP feel

ASG Spawn kit that makes random encounters more random, which helps make the world feel more real/alive.

Seamless Transitions this allows players and creatures to transition between areas seamlessly so they do not need to jump to a WP.

Inter-Module Transitions allows for linking modules together as if players were traveling between areas.

I for one feel that all this helps to enhance and set the stage for a great fantasy role-playing game. If others feel the same way then great and please feel free to use this module any way you see fit.

Posted by The_Krit at 2011-07-01 06:06:58    
Isn't NWN a fantasy role-playing game? So basically, this is a starter module that felt its name was too short?

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