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NWN PREFABS

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Title  120 Commoner-type interiors
Author  Lantha
Submitted / Updated  09-19-2002 / 09-19-2002
Category  Areas
Focus  Areas
Area  Other Area Type
Description
Well I'm unsure how useful this would be to the general public, however here is a zip containing 120 ERFs of prefab commoner-type homes. There is NO doors (other then autoplaced doors with doorways) or placeables placed within these areas. As you import them to your module, renaming them will be vital, as will giving them a unique tag that suits your taste. If using an areapool script, these should be helpful in building your pool.

The ERF names are identical to the tag of the area, a very generic House000-House119. There is a DOC file included in the zip, that has a table, containing information on what the names represent, and what names match to what tag/ERF file.


Files

NameTypeSizeDownloads
comminteriors.zipcomminteriors.zip
Submitted: 09-19-2002 / Last Updated: 09-20-2002
zip190.37Kb3752
--
SCORE OUT OF 10
8.5
2 votes
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Comments (15):

Posted by Razide0506 at 2006-09-10 14:32:16    Voted 9.00 on 09/10/06
Thanks for putting this together. It's very useful, and should save me a lot of time building my own module.

Posted by Leafgreen at 2004-12-05 13:57:00    
This is VERY useful - not because they are hard to make, just because most devs would rather wrangle with uncooperative scripts all day than make interior maps.

House map one..... cool!
House map two..... not too bad.
House map three.... ug.
House map four.... um... maybe I should go wash the cat instead.

They are tedious and can drive any technogeek away from the keyboard - you have spared me much procrastinating! :)

Posted by Old_Scores_Transfered at 2004-02-20 10:30:18    Voted 8.00 on 02/20/04
This is a compilation of the old system into a single score. There were 3 that made this score of 8.00 then rounded to 8.

Posted by M-2-da-Ark ( ..xxx.xxx ) at 2003-11-07 08:40:00    
This is one of the most useful things ive seen, thanks amillion

Posted by Dragonmaster ( ..xxx.xxx ) at 2003-07-17 11:02:00    
Durb, to use these in your module, import the .ERF file into your erf folder in your neverwinter nights directory. Load up your module, go to files, choose import, go to the directory you saved the erf to, and click it, and press OK, the 120 interiors will be in your module now

Posted by Redkraken ( ..xxx.xxx ) at 2003-07-01 22:35:00    
Very cool... Those are very helpful, especially since I am just becoming familiar with the toolset. I can see these saving me a lot of time as I flesh out town areas. Look forward to the Noble set as well. Good job!

Posted by Durb ( ..xxx.xxx ) at 2003-02-18 17:20:00    
Ermm...sry for bbbbeing a ..dddduuhhh. But where do these
files go?
Thanks.

Posted by Limradel Luelven ( ..xxx.xxx ) at 2002-11-13 06:39:00    
Are you still planning to upload the noble set. I found this
set very useful and would like to use the noble as well.

Many thanks for much time saved.

Lim

Posted by RedHawk2018 ( ..xxx.xxx ) at 2002-10-28 21:00:00    
Lantha this is a great thing you have done , and your post
below made me realize how much of a differance consistancy
( I know I spelled that wrong ) in direction makes and I
will always implement that concept now , Its just one of
those little things that make a big diffrence, oh, dont let
us miss out on the noble set, keep up the good work

-RedHawk

Posted by Janu Hull ( ..xxx.xxx ) at 2002-10-09 08:12:00    
Now this is a godsend for city planners :-) Many many
thanks.

Posted by Lantha ( ..xxx.xxx ) at 2002-09-20 19:34:00    
... no probs :) as it was work i had to do anyways.. I
figured it would lighten the load on others.

I'm a stickler for reality.. and when i walk into a
building going north, i expect to come into the south end
of that building.. etc... sooo... thats the basis of all
these buildings.. they are classified by their exit
direction first then by their size.. I'm sure the interiors
could be made to look better... but being I was making a
lower/middle class sector based interior group.. I had to
work with small sizes so I was limited. So many of the
groups may just be alterations of one another..

I'm only a 1/4 through my noble-sector group of homes...
i'll release that pack too if there is interest... its
estimated that there will be 140 interiors with that.

Posted by Mike ( ..xxx.xxx ) at 2002-09-20 16:46:00    
Lantha, the download seems to be working fine now. Thanks
for all the work you put into this.

Posted by Lantha ( ..xxx.xxx ) at 2002-09-20 11:13:00    
Well, I'm not sure whats wrong with the download link, as I
uploaded it, and it said it was successful... but this is
my first time doing this... so i'm unsure whats happening,
I just updated the file again.. we'll see after it updates
if that made the difference. Sorry for any inconveniences.

and as for the interiors, all of them with the exception of
the 2 slum house interiors (one of each facing N, E, S &
W) .. are custom made. They vary in size from 2x2 to 3x3
(including 2x3 and 3x2 grid sizes) ... I needed a large
pool of houses for multiple cities in a larger scale
world.. and I figured releasing these would help others
doing similar things.

As mentioned these are EMPTY commoner based interiors
(bordering on upper class commoners/middle class). There is
no placed doors or placeables, other then doorframes that
autoplace a door with the frame.

Posted by Ngama ( ..xxx.xxx ) at 2002-09-20 10:19:00    
Very interesting but it seems that the link do not work :(

Posted by sewyrn ( ..xxx.xxx ) at 2002-09-20 09:21:00    
Hi there. Thanks for posting this, but I'm a little
confused. Are these all just different sized houses built
and laid out with the terrain editor or are they 10-20
copies of each of the house interior groups?

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