Description: This is a 16x16 Mines/Cavern Set. What makes it unique is the Random Teleportation Storm happing inside. It may take a while to reach the other side of the cavern. It is made up of the same effect as the Pandora's Box, just localized in the cave. Good for placing fetch quests, Combat may be awkward.
It's stuff like this that truly makes one appreciate the "smart land mine" nature of Bioware trap kits... Just set a Deadly Electrical trap or three every time you get teleported somewhere.
This is a compilation of the old system into a single score. There were 3 that made this score of 7.67 then rounded to 8.
Posted by Usheen ( ..xxx.xxx ) at 2003-09-29 11:12:00
Thanks for the prefab. Added it to my mod and the players loved it. Scared the pants off 'um!
Cheers,
Usheen
Posted by Timidon ( ..xxx.xxx ) at 2002-11-22 14:23:00
The Caves are pretty much at there basic level of
operation, though. You may wish to custom the code. I am
finding that the Daze works well with just the normal PBox
effect, but in here it's to much to long. The Caves of
Choas are much more dangerous on my server. But I am
thinking about upping the anty by providing more options.
But there is something scary about golems being teleported
in & out. It sofar has saved & doomed my test char. The big
guy rushing towards me only to be sucked into a vortex &
spit out behind me.. .arrh..
Posted by Adrian ( ..xxx.xxx ) at 2002-11-22 01:43:00
Actually I would think this could get quite anoying to
actually play. I would have thought it would have been
better if there was a pattern to the teleporting and then
the puzzle was to work out which combination woul;d get you
to where you needed to be.
Just my 2 cents worth. Feel free to completely ignore me if
you like.
Posted by Ulef ( ..xxx.xxx ) at 2002-11-21 20:29:00
Hehe pretty cool :) I'll put this in for a sub quest for
my mod as soon as I figure out why NWN crashes whenever I
enter the 4th area!!! awww
You must be Logged In to post comments in this section.