Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.4a
Note: This prefab makes use of the cep_add_skies hak pak.
Serpent's Peak is a rugged mountain that looms above a great
crossroads that runs between two deep forests. The air about
the mountain is so cold, that large pillars of ice and crystal
have formed amidst the rocks and snow of the mountain. On one
end of the mountain lie some crumbling ruins that hide a cave
which perhaps leads to some dungeon from long ago. At the very
summit of the mountain, there can be found the entrance to a
dwarven mine from an age long passed from memory. This is the
sort of wild, harsh land where giants might make their home or
mayhap an Orcish tribe or two. The possibilities are only to
be limited by your imagination. Enjoy this great outdoor area!
Comes with a demo module and .erf file for easy importing into your world.
Soooo pleased you like this mountain! It began as a part of an Ultima module that I am still working on, and in fact this is supposed to be the Serpent's Spine Mountains. The dungeon / cave entrance down below at the base of the mountain is supposed to be the entrance to Dungeon Despise, and the cave at the peak of the mountain is the entrance to the Mines of Mount Drash. At least that's the way it is in my module, though folks using this can link it to whatever worlds and dungeons they desire. I have gotten better with detail in my prefabs over the years, so all of my newest prefabs are amongst some of my most detailed work yet. _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.
Posted by KenMajere at 2012-12-09 23:03:30 Voted 10.00 on 12/09/12
Awesome detail here! Another master piece Chaos!!! You made my night with this! I shall use it for sure. Once I get a new graphic card that is. :(
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