Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.4a
Note: This prefab makes use of the cep2_add_skies hak pak.
On a small, rugged peninsula there sits a mighty Orcish fort where the army
of the local Orc kings gather to plot the conquest of neighboring lands. The
caves and temples carved into the rocky hills are said to be sacred to the
Orcs who have called this region home since the most ancient of times, and
so this great and terrible fort was first raised to protect those sites from
adventurers seeking to plunder them for their secrets. Explore these lands
at your peril, bold adventurers! For this is the very seat of Orcish power.
What will it be in your modules? Let your imagination be your guide.
Comes with a demo module and .erf file for easy importing into your world.
Thanks for the vote, my friend, and I'm happy you like my Orc Fort!
I wish I could help you out with Max, but ironically I've never used it. Probably since most of the modding I've done for Nwn over the years hasn't really called for it or required it. So I honestly have no idea what you'd need for that program. Perhaps they might be able to help you with that on the bio boards though, that's where I go for all my help be it with scripting or Hak Pak related questions.
Morrowind is awesome! I love Elder Scrolls and sometimes do a spot of Oblivion modding from time to time, though I've never released anything for it. I always come back to Nwn though! Like you, that's where my roots are and I love it. Hey, good luck with Max, I hope you get that sorted somehow! _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.
Posted by cydriic at 2013-03-05 11:31:31 Voted 10.00 on 03/05/13
Very Nice...
Do you know of any tutorials on how to export and import custom meshes from 3ds max to NWN?
What are the plugins required for Max? and what tools are required to compile in a hak pak...
thanks, learned how to mod morrowind to the max in the last 3 years and now i'm back to my roots in NWN... thanks!
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