This contains custom content for use with the CNR system. Many of the standard CNR items have been improved as well as adding new items and recipes. Included in the package are the item erfs, device scripts, and one new custom device. New items include whips, dwarven waraxes, arcane elemental staves, and boots. Documentation is included with item properties as well as my log of minor errata found in the system (3.05). Erfs are usable by any expansion. All credit goes to Festyx and Hrnac, creators of this wonderful system.
The energy around your efforts in life as well as your emotional reactions to your successes and failures are what defines who you are. - Draco
Posted by Elara at 2006-07-11 19:58:59 Voted 10.00 on 07/11/06
We use this on our PW (I think!) I hope so, since Choir is our scriptor. _________________________ I detest the stupid. I delight in their demise.
Posted by Telz ( 69.79.xxx.xxx ) at 2005-10-03 17:01:49
the idea of this is good, ive checked out the items in the toolset and theyre not half bad. The only problem is that when you import it into a module, every recipe becomes trivial to make. Does anyone know how to fix this?
Posted by vandel ( 162.83.xxx.xxx ) at 2004-11-03 19:30:00
I just started making my own world so I'm new to this scripting stuff. I love the CNR system (as a player) but I think a Titanium Tiped weapon should be able to have enhancements added to it. I'm hoping your spripts have added that or im in for a long scripting process.
I.E. Take a titanium tipped sword and add 1d4 acid to it, then add 1d4 fire, etc, etc. But if the player puts them on in a different order this calls for much more script. Then once done with all that, being able to add evern more, say 1d10. Of course the more you add, the greater chance of failure and loosing everything.
Posted by MorganQuickthrust at 2004-03-21 07:10:52 Voted 10.00 on 03/21/04
Posted by CNR Meister ( ..xxx.xxx ) at 2004-03-20 22:59:00
What's CNR?
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