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NWN PREFABS

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Title  Complete Merchants
Author  PurpleHerman
Submitted / Updated  04-16-2004 / 04-16-2004
Category  Items
Focus  Other
Description
Complete Merchants has all of the items from the OC, both XP, and CEP items for sell on merchant, categorized. 51 merchants in all. I included new shield items for all the CEP shield textures. Also included are default scripts, for use with NPC conversations. See extended description for all categories.

Merchant Categories: Ammunition, Armor - Heavy, Armor - Medium, Armor - Light, Clothing, Creature Melee Items, Healing Items, Helmets, Books, Belts, Boots, Bracers, Cloaks, Fashion, Gauntlets, Craft/Tradeskill items, Gems, Jewelry - Amulets, Jewelry - Rings, Trap Kits, Music Instruments, Other, Thieve's Tools, Potions, Plot Items, Scrolls - Bard, Scrolls - Cleric, Scrolls - Druid, Scrolls - Paladin, Scrolls - Ranger, Scrolls - Sorcerer, Scrolls - Wizard, Scrolls - A-F, Scrolls - G-L, Scrolls - M-R, Scrolls - S-Z, Shield - Large, Shield - Small, Shield - Tower, Tutorial Items, Weapon - Axe, Weapon - Blades, Weapon - Blunts, Weapon - Double-Sided, Weapon - Exotic, Weapon - Mage, Weapon - Picks, Weapon - Polearm, Weapon - Ranged, Weapon - Throwing, Weapon - Trident


Files

NameTypeSizeDownloads
PurpleHerman1082177582390Merchants.zipPurpleHerman1082177582390Merchants.zip
Submitted: 04-16-2004 / Last Updated: 04-16-2004
zip68.63Kb1380
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Comments (8):

Posted by Ondaderthad at 2009-04-19 07:56:22    Voted 9.75 on 04/19/09
I was going to make a series of merchants when I found this. Excellent.

_________________________
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Posted by Kraven_Khor at 2007-02-08 11:59:52    Voted 10.00 on 02/08/07
nice one indeed, only one vote and over 1000 downloads is ridiculous.

Posted by Night Below at 2006-07-24 18:26:32    Voted 10.00 on 07/24/06
Thanks for saving me hours of time!

Posted by Kele ( 69.211.xxx.xxx ) at 2004-09-04 22:31:00    
For those that want to streamline things a bit with this fine peice of work here's what you can do.

1. create a new merchant with the defaults
2. open the conversation created in the process of creating a new merchant.
3. on the
    "Yes. I'd like to see what you have for sale."
line change the 'Action Taken' script to _merch_all_store, hit edit (will crete a new script for you)
4. put the follownig in the script:

#include "nw_i0_plot"
void main()
{
string sStoreName = "_merch_" +GetTag(OBJECT_SELF);
object oStore = GetNearestObjectByTag(sStoreName);
if(GetObjectType(oStore) == OBJECT_TYPE_STORE)
gplotAppraiseOpenStore(oStore, GetPCSpeaker(), 10, 10);
else
ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK);
}

5. Compile the script
6. Close the script editor

7. you should be back at the Conversation Editor (and the _merch_all_store script should be assigned to the Action Taken tab).

Do a "Save As" and rename the conversation to _merch_all_store
8. to use ANY of the fabulous merchants/stores in your mod:

a. Place NPC to be the merchant, edit properties of NPC
b. Change the TAG of the NPC to the name of the store you wish to open (i.e. if store is _merch_ammo change the TAG to ammo (the script prepends the _merch_ to call the correct store))

c. Assign the NPC conversation to _merch_all_store

9. Place the merchant (store) close to the NPC.

Build, Save, Run.

Now all merchants that are correctly named in the TAG and have the correct CONVERSATION will open whichever fine store you decide to use.

Hope that helps.

Posted by Sir Mau ( 200.167.xxx.xxx ) at 2004-04-27 17:12:00    
Anyone can help me on how to use this scripts ?
I always get the 'No store' msg. when I starts a conversation with the merchant on the module I made for test.
Thanks.
Mau

Posted by heilel at 2004-04-20 02:43:00    
Wow, excellent, can't wait to try it out.

Posted by Dartanbeck at 2004-04-19 17:06:00    
Hey Purple,
This is SO AWESOME!
THANK YOU!

Posted by Mohobie01 ( 24.52.xxx.xxx ) at 2004-04-19 10:07:00    
This sounds like just the thing to save me a bit of time. I'm wondering did you include things like +1 weapons from CEP? well guess i'll be finding out soon enough ;) This should save any module builder some time,in creating standerd item merchants. Ill look into it and post again tonight.

Mohobie

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