(As Per Request) a slimmed down 16x16 Crypt Area, equipped with some sounds, various doors ready for transitions, and a HIDDEN DOOR to another room in the area. DM's/Module Creators just add your transitions, monsters, etc. and use as you see fit.
This is a compilation of the old system into a single score. There were 3 that made this score of 7.00 then rounded to 7.
Posted by Charity ( ..xxx.xxx ) at 2003-12-16 01:22:00
When I build my mod i get the following error in the crypt area
Area 'Crypt': Placeable Object 0: missing resource nw_o2_dtwalldoor.nss
Area 'Crypt': Placeable Object 1: missing resource nw_o2_dtwalldoor.nss
Can anyone help me with this? Thanks.
Posted by Charity ( ..xxx.xxx ) at 2003-12-16 01:22:00
When I build my mod i get the following error in the crypt area
Area 'Crypt': Placeable Object 0: missing resource nw_o2_dtwalldoor.nss
Area 'Crypt': Placeable Object 1: missing resource nw_o2_dtwalldoor.nss
Can anyone help me with this? Thanks.
Posted by Charity ( ..xxx.xxx ) at 2003-12-16 01:22:00
When I build my mod i get the following error in the crypt area
Area 'Crypt': Placeable Object 0: missing resource nw_o2_dtwalldoor.nss
Area 'Crypt': Placeable Object 1: missing resource nw_o2_dtwalldoor.nss
Can anyone help me with this? Thanks.
Posted by Seth Darkness ( ..xxx.xxx ) at 2003-01-02 20:16:00
NOW we're talkin'! Can't wait to see what i can do with
it... thanks :)
Posted by Darkwind_Legion ( ..xxx.xxx ) at 2003-01-02 11:08:00
This is *way* more useable for worldbuilders. The 32x32
work you did was great, but the game simply doesn't handle
32x32 areas well. These 16x16s I can implement with no
issue. Great prefabs, thanks.
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