This is the 'NEW' base version of the DH Fishing System. There will be no 'future' base versions. This one is it folks. It allows you to custom build any add-on to the fishing system without interfering with the base system. There are many new features here. Read Below! CEP Compatible / Non-CEP Compatible
50 Freshwater and Saltwater Fish / Modeled and Textured Fishing Rods / 31 Types of Bait / Builder Customization for Modules using .2da files (no more building modules!) / Complete Merchant System with price increase and decreases / Complete Tutorial for creating custom content including an Alpha Tutorial guide. // And a lot more.
@ Razare
the cep2_top_v22b.hak is not used anymore. Although it is possible to copy and rename the cep2_top_v22.hak it is better to replace the reference in the module itself. _________________________ The Best PW system is getting even better. PLATEMAIL Tech Preview
Posted by rikki.o at 2009-04-12 09:31:07 Voted 8.75 on 04/12/09
Very nice...
cheers...
rikki.o
Posted by FrikaC at 2008-12-29 12:10:05 Voted 10.00 on 12/29/08
Needs to be in the Hall of Fame.
Posted by Razare at 2008-12-23 21:27:33 Voted 10.00 on 12/23/08
Excellent system, the level of detail and scripting is top-notch. There are only two flaws I have found.
First it's more of a "would like", not really a flaw. A casting animation would be really cool, not sure if it's even possible but talking with an animator might be a good idea.
Second is the name of your fishing rods. "Carbon Fishing Rod" and "Glass Fiber Fishing Rod" do not exactly fit in with most game settings in NWN. ;)
My ideas to fix this minor issue:
Glass Fiber Fishing Rod becomes Ashen Fishing Rod
Carbon Fishing Rod should become Ironwood Fishing Rod
If you don't like Ironwood, you could replace it with Hickory Fishing Rod.
Both of those are sturdy woods that I surmise could be made into fishing poles. At the very least they are substances that should exist in Faerun, the most common setting for NWN games.
cep....2? it reads as cep but by the date I am assuming cep 1.x I host a PRC/CEP2 world and would love to give this a try but if anyone knows if it plays nice with cep2 in advance it would be a help to hear it first.
Posted by nwn_martin at 2008-02-10 16:09:13 Voted 10.00 on 02/10/08
cool stuff
Posted by zsola007 at 2007-09-17 13:23:19 Voted 10.00 on 09/17/07
Very good work thx *bow*.
Posted by Coolty3000 at 2007-07-29 18:11:19 Voted 10.00 on 07/29/07
If this works as good as it's suppossed to, I will cry out in happiness. _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
Posted by Lady_Silveroak at 2006-07-18 14:17:58 Voted 10.00 on 07/18/06
WWWOOOOW! Great Job! 10 out of 10 here!
Please keep up the great work...this is going into my new World too!
Posted by Big Jim ( 4.61.xxx.xxx ) at 2005-02-03 12:27:00
Hello, I would like to thank you for all the work done on this. It looks awesome. Only problem is I am running Hotu, sou and cep and when i went to add the hak there was a list compile errors the size of Andre the Giant. What did I do wrong? And also I ve read some stuff that this is it. Thats all folks and no more upgrades or anything... please dont let this be the system looks awesome and not too knock the other systems out there but I dont really like them. It wouldnt matter to me much... but i am an avid fisherman and am building a module now so I wanted to incorporate both and have an awesome mod. Please any help is appreciated.
Posted by Lion's Hold ( 68.118.xxx.xxx ) at 2005-01-08 23:48:00
No chance of getting an update?
Posted by NWC_Snake at 2004-11-19 12:51:51 Voted 10.00 on 11/19/04
A very nice system, my compliments!
Posted by MGSkaggs at 2004-11-07 08:32:35 Voted 9.75 on 11/07/04
Creative and extemely useful! _________________________ -----------------------------------------
Creation is 100% imagination, but hakpaks
are another story altogether! ;-)
Posted by nametaken at 2004-11-06 13:31:21 Voted 9.00 on 11/06/04
Very well done. Now just needs to be updated to new cep.
Posted by Lion's Hold ( 68.116.xxx.xxx ) at 2004-11-04 21:23:00
Is this going to be updated to be compatible with CEP 1.50? The fishing poles have a bad Streff now :-(
I look forward to using this with our new PW coming.
Posted by Lion's Hold ( 68.116.xxx.xxx ) at 2004-11-04 21:23:00
Is this going to be updated to be compatible with CEP 1.50? The fishing poles have a bad Streff now :-(
I look forward to using this with our new PW coming.
Posted by Xaos at 2004-10-03 14:14:24 Voted 10.00 on 10/03/04
deifinately one of the best things on the vault.
Posted by cyrus11469 at 2004-09-29 15:31:49 Voted 9.75 on 09/29/04
Posted by cyrus11469 at 2004-09-28 21:37:00 Voted 9.75 on 09/29/04
Where is the Fishermans guild , ive clicked on the link and its not there, ive searched for it and its not there.
it apears this is the only way to get questions answered and i have questions needing answers :)
Posted by cyrus11469 at 2004-09-26 13:04:00 Voted 9.75 on 09/29/04
Provsul
what is the maximum skill level attainable ? 100 ?
also have 1 coment : your use of 2das is purely genious work, im sure this will pave the way for some ground breaking work from others and myself in the future.
Id like to know how you feel about someone Incorperating your fishing system into various trade skills both on the vault or in the works. Is / would this be ok (if said persons Gave Suficient Praise to your system and you as well).
Posted by Neemax ( 4.158.xxx.xxx ) at 2004-09-20 11:04:00
Hmmmmm....k, looks like I'm alone in the world. :P hehe
Posted by Anonymous ( 68.250.xxx.xxx ) at 2004-08-16 19:07:00
I have been running some tests with your DH Fishing v2 and am incredibly impressed with the system. My build team for my PW are having a grea time with it. Great stuff!
However, I believe I have found a bug that could be a major problem. I am using the normal setup for testing, not combined with CEP or anything, just the normal setup.
What we have found is that you can use the fish you caught as bait, catch a fish, and the bait fish does not dissapear, allowing the fisherman to fish for free forever. Also, the fish will bite on any object put into the bait rigger from your fishing poles to house keys to armor and helms and can be caught.
Please advise me if I am setting something up wrong, but if not, this may need to be addressed.
The system is great and I love it and intend to use it in my PW. I just want it to be working right and bug/exploit free when doing so.
Please advise.
Thanks.
Neemax
Posted by Nissa_Red at 2004-08-06 11:30:27 Voted 9.50 on 08/06/04
Great work on collecting the ressources needed to make any NWN fishing contest lively !
Thank you for your efforts.
Posted by Nissa_Red at 2004-08-06 11:29:00 Voted 9.50 on 08/06/04
Awesome :)
I hope alot of people will use this in their mods !
Posted by MGSkaggs at 2004-07-18 12:46:00 Voted 9.75 on 11/07/04
Sweet! Just what the fishing enthusiast needs! Great work, and thanks for posting it! _________________________ -----------------------------------------
Creation is 100% imagination, but hakpaks
are another story altogether! ;-)