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NWN PREFABS

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Title  DM Template: Return to the Temple of Elemental Evil Updated May 03
Author  Danebo
Submitted / Updated  05-26-2003 / 05-26-2003
Category  Other
Focus  Areas
Area  Inn Other Area Type Town
Description
Updated version of Chapter 1

Files

NameTypeSizeDownloads
ConversionbyDanebo1047631933950RTTOEE.zipConversionbyDanebo1047631933950RTTOEE.zip
Submitted: 05-26-2003 / Last Updated: 05-26-2003
zip1Mb270
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Comments (4):

Posted by Danebo ( ..xxx.xxx ) at 2003-07-04 14:11:00    
Hey Andy

You have the wrong mod and mod maker. This mod is a DM template and is designed for mulitplayer only. Hence it does not have henchmen nor scripted conversation. Also it is only chapter 1 and hence does not contain the moathouse.

I can comment on the dragon however. That is part of the actual PNP module. There is a reason why it is there.

I hope you are able to find the modmaker you intended your compliments for. Modmakers love to hear feedback from players.

Posted by Andy ( ..xxx.xxx ) at 2003-07-03 21:19:00    
Hello Danebo
I enjoyed playing your interpretation of Hommlet et al. I thought the magic/custom items and some of the henchman conversations were especially good. Other good points: interesting plot, challenging encounters, good attention to detail, interesting use of some of the characters from the original PnP module, and the henchman scripts were especially helpful.
Suggestions / things you might want to look at again (possible spoilers):
* After showing Elmo a number of things I found in the moathouse, he took me to the castle with my audience with Burne and Rufus. I couldn't get out of the building... perhaps the remainder is unfinished? Also, this happened before I had a chance to visit the Temple.
* Possible weird faction problem. I used the Bard (I enjoyed that character; he was a nice complement to my straight-up fighter). He died in the moathouse, I went back to town to get him. On the way out of town I stopped to talk to Elmo in the Inn and everyone in the Inn attacked me. After my Bard died (again) I left to retrieve him from the Church. Upon returning to the Inn, I had no problems.
* A couple design choices seem kind of... odd. The dragon at the moathouse seemed kind of excessive. The homes and shops where the NPCs don't say anything useful don't seem to add much to the mod. I assume these are placeholders?

Anyhow, I enjoyed playing... now I have some more ideas for my own mod ... :)

Posted by Danebo ( ..xxx.xxx ) at 2003-06-20 11:55:00    
With the release of SOU a problem as come up. They changed out secret doors work. There is one secret door in this mod that won't work if you have SOU. You will have to alter the door to use the SOU method. I will update this as soon as possible.

You can find out how to fix this by going to the Toolset Forum on the Bioware forums.

Posted by Danebo ( ..xxx.xxx ) at 2003-05-27 14:16:00    
Well, after extensive playtesting, the update is now ready.

Changes:

Redesigned Town (matches the PNP version map better)
Sittable Furniture
Redesigned Temples (reflects the deitys better)
Added DMFI Emote wands To All Npcs
Shrunk some areas (Grove, Tesna's Kitchen, 2nd floor Inn)
Added mapnotes
Added Start game way points for better Dm movement
Reworked the order of the NPCS in the creator menu for better ease at finding them.
Move the setup area to the main town map

Special Notice Town is now separated into 2 maps for faster loading.

One again remember that this is just a template and hence there is no scripted dialogue.

Thanks to all who downloaded my first version of this.


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