FEATURES - 1 area, 1 script. - Can specify the starting XP, GP, items, journal entries and newbie merchant settings. - Can specify starting items for DMs and players (can even give out different items based on starting class). - All of the settings can be changed live or can be changed via the script. - Strips new players on entry (prevents cheating). - Has newbie merchants with 237 non-magical armor designs and 101 non-magical weapon designs. - Has three 'blank' rooms that you can use for anything you want. (ie: rest system tutorials, etc) - It is recommended for server vault games, but should be useful for local vault games as well. - It can be used with single player modules (just add an area transition to where the rest of the module begins).
INSTALLATION
#1: Import dmfi_start_X_XX.erf into your module.
#2: Set the Module Start Location (blue circle with a red arrow) to somewhere in the DMFI DM Start Area.
Posted by TymeSage at 2010-07-02 04:02:38 Voted 9.75 on 07/02/10
very, very useful! included it into all of my modules. :)
Posted by Ondaderthad at 2009-05-14 21:38:51 Voted 10.00 on 05/14/09
Did I forget to vote for this?? Really well done and useful. _________________________ The Best PW system is getting even better. PLATEMAIL Tech Preview
Posted by Bunshichi at 2005-09-19 00:48:47 Voted 9.00 on 09/18/05
Boomer, you can just deleted that part from the DMStartStripPlayer function in the dmfi_start_area script.
The parts you are looking for the two loops that destroy all the equiped and inventory items.
if you are not comfortable making small code changes to a script, you need to learn so you can use this prefab.
Posted by Bunshichi at 2005-09-19 00:15:41 Voted 9.00 on 09/18/05
Finally got the bugs all smashed, and added few options. If you want the .erf of my changes just email me.
Posted by Bunshichi at 2005-09-18 06:09:02 Voted 9.00 on 09/18/05
Cool prefab, but I just tried with the latest neverwinter update and parts don't seem to work. I traced it to the apparent fact that Module/Area objects don't take (runtime) local variables anymore. I moved all the "settings" variables to the NPC helper, and that seemes to have fixed the problem.
Posted by Bunshichi at 2005-09-18 06:01:41 Voted 9.00 on 09/18/05
Real nice prefab. However, I just tried it with the latest NWN update and it seems to be broken. Specifically, it seems that Modules/Areas can no longet have local variables. I moved all the settings to the NPC helper object and that seemed to fix the problem. -B
Posted by Boomer ( 68.222.xxx.xxx ) at 2005-04-29 22:03:00
Quick question if no one minds me asking. I set up the script settings so that the players don't get any starting items or gold. Only problem is the room seems to strip players of all items they had when starting at the DMFI area. How do I stop them from having items and gold stripped?
Posted by RoxyFerret at 2005-04-26 06:34:00 Voted 9.75 on 04/26/05
An indispensable tool. Any module would benefit from this as a start area.
~ Roxy The SECOND mouse gets the cheese... _________________________ Antolle ulua sulrim; lle naa haran e' nausalle.
Posted by RoxyFerret at 2005-04-26 06:32:26 Voted 9.75 on 04/26/05
An excellent tool for all builders!
~ Roxy _________________________ Antolle ulua sulrim; lle naa haran e' nausalle.
Posted by Ondaderthad at 2004-05-23 18:21:37 Voted 10.00 on 05/14/09
Very useful. And I am already using it in my PW.
It could have all the merchants and custom items in the palettes for use elsewhere in the module. _________________________ The Best PW system is getting even better. PLATEMAIL Tech Preview
Posted by Flagg ( ..xxx.xxx ) at 2004-04-04 12:31:00
Awesome!
I'm defenetly going to use this one :)
Thnx!
Flagg