This prefab includes 3 areas-a Hunting Lodge, Woods, and Small Cave. The player will be able to buy hunting equipment at the lodge and will be rewarded for successful kills. This is intended to be an add-on to your module, and the areas can certainly be filled with other creatures or whatever you want.
Posted by The Almighty Fish ( ..xxx.xxx ) at 2003-11-28 21:55:00
The merchant is not linked to the conversation? I'll have to check that.
Posted by The Almighty Fish ( ..xxx.xxx ) at 2003-11-28 21:55:00
The merchant is not linked to the conversation? I'll have to check that.
Posted by Lithium ( ..xxx.xxx ) at 2003-11-28 16:51:00
I also started a lil hunting mod my self a couple of weeks back. Its not finished but im getting closer to what i was wanting out of a hunting mod.
Instead of just killing it with what ever you have handy. You have to use a bow. And bring the deer down has nothing to do with dmg. I made 8 different deer, from a spike to a legendary deer. Every deer has a % chance of being killed. Either you kill it or it fades into the background not giving you another chance to attack it.
I got a few more scripts to make for it then I should be done with it.
Posted by Lithium ( ..xxx.xxx ) at 2003-11-28 16:51:00
I also started a lil hunting mod my self a couple of weeks back. Its not finished but im getting closer to what i was wanting out of a hunting mod.
Instead of just killing it with what ever you have handy. You have to use a bow. And bring the deer down has nothing to do with dmg. I made 8 different deer, from a spike to a legendary deer. Every deer has a % chance of being killed. Either you kill it or it fades into the background not giving you another chance to attack it.
I got a few more scripts to make for it then I should be done with it.
Posted by Aulslime ( ..xxx.xxx ) at 2003-11-28 09:36:00
The merchant isn't set up.
Posted by The Almighty Fish ( ..xxx.xxx ) at 2003-11-28 09:28:00
It's good to see interest. Since I'm waiting for HotU to come out before I start my next module, I could create some more similar prefabs in that time.
Posted by Rome ( ..xxx.xxx ) at 2003-11-28 08:58:00
Well this is interesting - what I like is not so much the content but the direction in creating an independent area set for a prefab - to enrich a mod. Very useful approach I wish others would add more NPCs to the prefabs.
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