16x16 Forest Area with Tower, several Shacks, small campsite, Grove, well worn road, ruins, and a Cliffside attraction (with pit behind for descending appeal). DM's/Mod Creators Use as you see fit.
This is a compilation of the old system into a single score. There were 1 that made this score of 8 then rounded to 8.
Posted by Ketaros ( ..xxx.xxx ) at 2003-03-15 22:21:00
Mr Skraggs,
I hope you do continue this great works on Prefabs. I have download all your prefabs.
And I agree with Master M, many fails to see how the prefabs is important ALOT for the mod builders, it saves alot of time...
Ketaros
Posted by MasterM ( ..xxx.xxx ) at 2003-01-07 06:03:00
Mr. Skraggs,
Quick question. From the look of the map it looks as if
you have no barriers around the map. This may not be the
case, you may have cropped the picture, so if there is a
barrier ignore the comments below.
I usally don't utilize full area transitions on maps that I
use. In most cases and in modules that I have played, area
transitions are done in specific places as indicated on a
map, ie one road between cliffs, etc. I hate to see PC's
running for their lives and running into an invisible
barrier that looks like an open map. It makes the monster
a quick meal if you know what I mean...
This feeling really sticks out because of the Northen Cliff
on this map it extends south into the map.
Well sorry to make such a long comment but, I couldn't help
it.
Keep up the great work on the prefabs, so many fail to see
the value in this section of the vault. It is invaluable
to oldschool weekly Dms.
Sincerely,
MasterM
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