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NWN PREFABS

- Jump to comments -
Title  HCR & CNR Combined
Author  Jace
Submitted / Updated  07-08-2003 / 07-17-2003
Category  Areas
Focus  Other
Weapons  Various Weapon Types
Armor  Various Armor type
Area  Various Area Types
Items  Various Items
Description
***UPDATED***This is a good 'base' module to build a Persistant World. All I've done is add three 'systems'. One is HCR's latest and final script package, version 3.0. Two is CNR's latest script package, version 3.04. And third is Benton's Persistant Facade version 1.0.

By the way, this was saved under SoU and will only work with the SoU expansion. If you don't have SoU maybe it's time you went out and bought it.


Files

NameTypeSizeDownloads
HCR30_CNR304_PWBASE.zipHCR30_CNR304_PWBASE.zip
Submitted: 07-08-2003 / Last Updated: 07-17-2003
zip1.9Mb1417
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Comments (30):

1 2 3

Posted by silvercoon at 2003-07-2317:31:00    
getting compiling error of nw_ch_ac1.nss and mw_s0_darknessa.nss is there a fix

Posted by mark at 2003-07-2310:35:00    
i downloaded hcr 3.0 but is their a way to put it on an existing module or do i have to build my own and if so how do i install cnr

Posted by edid at 2003-07-2300:50:00    
sorry just relised that the facade is already there! may be just some instructions on using it with nwnx will do the trick? Sommarnatt what kind of compile problems are you having with it?

Posted by Edid at 2003-07-2300:43:00    
Count me in on the aps/nwnx2 request as well! I may have time next week to take a stab at it, and was planning too, but if someone can get this done in the mean time it would be a great time saver!

Posted by Sommarnatt at 2003-07-2215:23:00    
Got some problems getting it to compile using aps/nwnx2. Would really appreciate if someone could rebuild this module using aps instead and send it to my email: sommarnatt@nwn.se Or at least give me some heads up on how to do it. I've followed the readme files, made the changes in them.. And been shaking my head quite alot too :P

Posted by Sommarnatt at 2003-07-2212:44:00    
Thanx Jace, nice to see you've upgraded it to the latest HCR version! Will try it out right away and comment later on tonight!

Posted by mezz0 at 2003-07-2103:21:00    
Hi Jace, HCR3 was released this morning :-)) any eta on the updated HCR+CNR module ? (love your work, btw !!!) greetz

Posted by mezz0 at 2003-07-1710:44:00    
Hi, got 3 scripts that don't compile when I switch the persistence to APS: nw_ch_ac1 (duplicate VectorToString) nw_ch_ac7 hcr_onconv any ideas would be great !

Posted by Jace at 2003-07-1516:25:00    
I've heard of a few problems with this module. HCR is releasing a newer set of scripts within a week or less. When they do, I'll update this to include those. In fact, I'll probably recreate it from scratch just so there isn't any chance of older scripts being left unused. Also, a couple people have asked for a non-SoU version. I'll upload one with the new HCR release.

Posted by Ondaderthad at 2003-07-1121:14:00    
I also posted a CNR tutorial for PLAYERS. It is NOT a tutorial about how to install CNR but is aimed at new players. It takes the form of a series of quests to craft the various HCR items. (bedroll, water canteen, copper dagger, beer-drink, bread-food) It is in two self contained areas (indoor, ourdoor) and has all minimum required items. Look for it in the next update of the prefab database.

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