Castles Desert Dungeon Forest Mountains Town Village
Description
This is the HCR 3.2b combined with the APS/NWNX2 persistence system, it also has the CEP pack integrated. I have modified the HCR system somewhat, but all the original code is still there. I have added various other features, like my customised level training requirement modified from the HCR rules and a Bindstone system I imported, as well as an alternative death system I have used from the bindstone system, look in the various scripts in the module events to see how they work.
Posted by Anonymous ( ..xxx.xxx ) at 2005-02-01 18:39:00
hmm. what is wrong here?
when i start nwn server (linux) , i get this error in linux console:
FAILED: NWNX!INIT has not been initialized.
FAILED: NWNX!INIT has not been initialized.
...
FAILED: NWNX!INIT has not been initialized.
FAILED: NWNX!INIT has not been initialized.
OK, you can just put teh oiginal HCR scripts back in if you don't like a particular feature I use.
If an original HCR script HAS been modified in my MOD, you can load the HCR 3.2b in a dummy mod and export it to my MOD and replace the scripts you want to.
I only really put this up because several people were interedted in it and I didn't feel like post 1.2 mb files to lots of people.
Posted by Krystofer ( 67.164.xxx.xxx ) at 2004-04-19 22:25:00
Nice... Don't like the class signup however, we are using PRC... hand adding all the classes would be a bunk ride indeed
If you want to bring the module as close as possible to the Original HCR 3.2b rules. put in the following scripts in the following module events.
onacquire item : hc_on_acq_item
On activate item : hc_on_act_item
On client enter : hc_on_cl_enter
On client leave : hc_on_cl_leave
On heartbeat : hc_on_heartbeat
On mod load : hc_on_mod_load
On player death : hc_on_play_death
On player dying : hc_on_ply_dying
On player level up: hc_on_ply_lvl_up
On player respawn: hc_on_ply_respwn
On player rest : hc_on_play_rest
On unaqcuire item: hc_on_unacq_item
On user define : hc_on_usr_define
If you're only interested in bring the death handling back to the fugue plane then just change the:
On player respawn
On player death
Onplayer dying
Back to the ones I have suggested here.
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