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NWN PREFABS

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Title  HCR3,2b combined with NWNX2/APS persistence system and CEP pack.
Author  heilel
Submitted / Updated  04-13-2004 / 04-13-2004
Category  Areas
Focus  Other
Area  Castles Desert Dungeon Forest Mountains Town Village
Description
This is the HCR 3.2b combined with the APS/NWNX2 persistence system, it also has the CEP pack integrated. I have modified the HCR system somewhat, but all the original code is still there. I have added various other features, like my customised level training requirement modified from the HCR rules and a Bindstone system I imported, as well as an alternative death system I have used from the bindstone system, look in the various scripts in the module events to see how they work.

Files

NameTypeSizeDownloads
heilel1081877007984hcr32bapscep.zipheilel1081877007984hcr32bapscep.zip
Submitted: 04-13-2004 / Last Updated: 04-13-2004
zip1.2Mb1005
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Comments (7):

Posted by ti_ger777 at 2005-07-15 17:59:21    
Nice , im Going to test it , thank you :)

Posted by ti_ger777 at 2005-07-15 17:59:07    
Nice , im Going to test it , thank you :)

Posted by Anonymous ( ..xxx.xxx ) at 2005-02-01 18:39:00    
hmm. what is wrong here?
when i start nwn server (linux) , i get this error in linux console:


FAILED: NWNX!INIT has not been initialized.
FAILED: NWNX!INIT has not been initialized.
...
FAILED: NWNX!INIT has not been initialized.
FAILED: NWNX!INIT has not been initialized.

Posted by heilel at 2004-04-19 23:11:00    
OK, you can just put teh oiginal HCR scripts back in if you don't like a particular feature I use.

If an original HCR script HAS been modified in my MOD, you can load the HCR 3.2b in a dummy mod and export it to my MOD and replace the scripts you want to.

I only really put this up because several people were interedted in it and I didn't feel like post 1.2 mb files to lots of people.

Posted by Krystofer ( 67.164.xxx.xxx ) at 2004-04-19 22:25:00    
Nice... Don't like the class signup however, we are using PRC... hand adding all the classes would be a bunk ride indeed

Posted by Greataxe at 2004-04-14 16:57:00    
Been looking for something like this!

Posted by heilel at 2004-04-14 10:53:00    
If you want to bring the module as close as possible to the Original HCR 3.2b rules. put in the following scripts in the following module events.

onacquire item : hc_on_acq_item
On activate item : hc_on_act_item
On client enter : hc_on_cl_enter
On client leave : hc_on_cl_leave
On heartbeat : hc_on_heartbeat
On mod load : hc_on_mod_load
On player death : hc_on_play_death
On player dying : hc_on_ply_dying
On player level up: hc_on_ply_lvl_up
On player respawn: hc_on_ply_respwn
On player rest : hc_on_play_rest
On unaqcuire item: hc_on_unacq_item
On user define : hc_on_usr_define

If you're only interested in bring the death handling back to the fugue plane then just change the:
On player respawn
On player death
Onplayer dying

Back to the ones I have suggested here.




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