Ok, well this is pretty self explanatory. I've taken the latest HCR release base module (version 3.01) and added the latest CNR release (version 3.05). I also added in Bentons Persistant Facade version 1.02 which is his last release.
It's important to note, HCR removed it's subrace sub-system recently. This module does NOT include subraces. The subrace set of scripts were removed for more focused and individual development. They're now available under the name CRR Subraces here on the Vault and also on sourgeforge.net.
Posted by Morgan Quickthrust ( ..xxx.xxx ) at 2004-01-08 06:20:00
I think there may be another bug in this. I tried it out and when you leave the module with a HP loss, when you return, your HP is reset to full. Just thought I'd mention it for anyone trying this out. The CNR stuff seems like it's working fine though. ;)
Happy New Year everyone!
Posted by Aidonor ( ..xxx.xxx ) at 2004-01-01 20:12:00
A note on the future of HCR:
There are two projects going on. One is CRR which has been stated is not a direct replacement for HCR but should be a very nice end product in its own right. The other is the XCR project which IS being designed as a direct replacement for HCR. Basically it would equate to HCR 4.0 . It should also be easier to combine with CNR and CMD than HCR 3.1 .
Posted by Jace ( ..xxx.xxx ) at 2003-12-25 00:16:00
Sorry it took so long. The rest bug is an issue involving the Persistant Facade. All you need to do is reverse it's installation. Open your script editor, there are two include files for the persistant database, hc_inc_pwdb_orig and hc_inc_pwdb_func I believe are their names. The *_func one has only a single line: #include pf_facade. You need to copy the entire *_orig script into the *_func script replacing or commenting out the #include pf_facade.
Also, please note that this module will NOT work with HotU. HCR is no longer being developed under the name HCR. So, HCR stayed with SoU and the new CRR (which is still under development) will be built around HotU.
Posted by Jace ( ..xxx.xxx ) at 2003-12-03 10:30:00
I'm working out what the problem is with the module. Look for a fix'd version this weekend. I'll also post here what script(s) to change for those of you who want minimal work to correct the issue(s).
Sorry for the trouble.
Posted by Nathan ( ..xxx.xxx ) at 2003-11-26 10:08:00
Just to let everyone know there is a bug in this splice. Run the module as is and rest, and then try and rest again immediately after. I won't let you, because the resting system is working right. Now, open the module in the toolset and do a full build. Save it and run the module again. Rest and then immediately after try and rest again. ZZZZzzzzz! It lets you rest again and again. Over and over......rest bug. If anyone has any ideas how to fix this problem, please message back here or e-mail me above. Thanks
Posted by Nathan ( ..xxx.xxx ) at 2003-11-23 18:48:00
Alright thanks Jace....I think I will just leave the lag at module load and upgrade my cpu and ram again....1600xp+ is a bit slow anyhow.....gonna go with atleast a 2800xp+ and 1 gig ram ddr.....new question *smiles*....how do I set up a npc cleric to bring a dead pc back to life? I know how to do conversations,and I have seen the hcr modified raise dead, ressurections,etc etc etc scrolls, problem is how do you bring all this together in an npc cleric that will be as easy as talking to him and saying I want my dead friend raised and I have the gold for the service.
Posted by Jace ( ..xxx.xxx ) at 2003-11-22 09:45:00
Nathan, if you're issue is the time it takes for the module to load the only way to minimize that is to edit the script cnr_config_inc line 129. You basically have two options, the lag involved with loading the recipes can happen at module load, which seems to be a problem for you, or it can happen the first time a player uses a CNR placeable item, for example the forge or any crafting tables.
This means that huge amount of lag, a good 5 minutes worth, will happen to a player during the game rather then when the module loads. So, you can probably imagine the players will react much as you yourself did and believe the game has crashed or locked up.
There is no easy way to avoid the lag other then return to an older version of CNR. I have another prefab module which uses CNR 3.04, this version isn't as bad with the loading lag.
Posted by Nathan ( ..xxx.xxx ) at 2003-11-21 14:17:00
Christopher....ya i figured that out, :) ....let it sit a few more minutes and it loads up...eventually....my new problem is, i can never run a module online with this setup.....ever.....everytime i try it times out before its done loading.....this is crazy....i thought the new hcr...cnr coding was suppose to make things faster, hcr even took out some things and made them optionable thru addons......its only 18MB...i've loaded 90 MB modules with older hcr and ran an online pw. WHAT GIVES?
Posted by Christopher ( ..xxx.xxx ) at 2003-11-21 06:32:00
Nathan I have similar system to yours running +2100xp w/ 512mb. When i start the module it freezez about 90% of the way. It is still processing I takes another 1 to 2 min for me and my machine is faster then yours. Once the game is running it is fine.
Posted by Nathan ( ..xxx.xxx ) at 2003-11-21 02:02:00
I am having problems starting this module.....I start it up and it freezes on module load screen every time....I reinstalled nwn, hotu, updated to patch 1.32 again, and tried again, no good , still freezes. I open the module in the toolset and do a build, everything checks out fine, so i took out the module load hc_mod_load, etc, script and it loads fine.....so i compile just this script, compiles, fine.....what is the problem here.....it locks up every time i try to open it.....i'm running windows xp pro, 512 ram ddr....1600xp+ processor.....any help would be great, thanks! :)
Posted by Christopher ( ..xxx.xxx ) at 2003-11-18 11:23:00
Thank you so much for blending these. Don't know how long it would take me to puzzel these out. Any idea if you made any script changes to the rest system (hc_fb_rest or hc_inc_on_entr). I want to add in the new updated version of the purple rose inn 1.2.0 (it was updated to HCR 3.01).
-gj
Posted by Oridian ( ..xxx.xxx ) at 2003-11-16 11:27:00
Thank you very much for this.
Posted by gina ( ..xxx.xxx ) at 2003-11-09 18:03:00
reeal nice thx fer the great putting of the togetherness =uD
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