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NWN PREFABS

- Jump to comments -
Title  Invizible420's Monster Training Hall
Author  Invizible420
Submitted / Updated  10-27-2002 / 10-27-2002
Category  Areas
Focus  Areas
Area  Castles
Description
This is an area erf and a module which contains a Monster Trainer. The trainer will summon a monster (48 different ones - and easily customizable for more) in exchange for gold coins(gc). You can die, XP and possibly even treasure. This is a demo so the chest has gold if you don't have enough.

If you want to see more pictures there are a few in the zip.


Files

NameTypeSizeDownloads
i420mthall.zipi420mthall.zip
Submitted: 10-27-2002 / Last Updated: 10-30-2002
zip297.97Kb665
--
SCORE OUT OF 10
8
1 votes
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Comments (6):

Posted by Old_Scores_Transfered at 2004-02-20 10:30:27    Voted 8.00 on 02/20/04
This is a compilation of the old system into a single score. There were 1 that made this score of 8 then rounded to 8.

Posted by Shadow-Servant ( ..xxx.xxx ) at 2003-05-15 23:10:00    
Thanks Genius, I may not be able to effectively add that in, I am a scripting hack still so no guarantees, but at least I know what does it now. Sorry I didn't check back in so long, but I couldn't find this again.

-Serve the shadows, as they conceal your attacks as well as your retreat.

Posted by Notorious Genius ( ..xxx.xxx ) at 2003-01-04 17:33:00    
Summoning a group of creatures is as easy as using
EffectSwarm().

Posted by Shadow-Servant ( ..xxx.xxx ) at 2002-12-12 01:50:00    
This looks AWESOME! I am downloading and I will put it in
my training module and customize it for each guild. (btw,
how can I set an NPC to check for alignment? that SHOULD be
a choice when scripting conversations, I'm amazed Bioware
left it out.) I don't think I'll have the trainer
summoning DRAGONS to test the newb characters, but
certainly different types, such as shamans, archers,
creatures with certain damage resistances. . . It'll be
fun, and I'll be sure to give credit to Invizible420 for
the great oppoprtunity. One last thing though, can I
script it to summon more than 1? Give an option to summon
a goblin war party for example? (can't train a wizzy to
properly cast fireball without a group to test it on.)

Thanks for the work Inviz, I appreciate it.

-Serve the shadows, as they conceal your attacks as well as
your retreat.

Posted by Invizible420 ( ..xxx.xxx ) at 2002-11-03 21:28:00    
You're welcome.. It was really ez actually.. Glad you like
it. If anyone needs to know how to add more monsters, I
will be more than happy to give a description of the
process. Basically its just copy/pasting and changing the
blueprint resref and gold amounts.

Posted by Shifty1 ( ..xxx.xxx ) at 2002-10-28 15:55:00    
Hey thanks for making this. Had this on my "to do list" for
my current mod. Saves me the trouble. =)

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