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NWN PREFABS

- Jump to comments -
Title  KPB - NWNX/Fast French Persistent Banking
Author  Provsul
Submitted / Updated  04-25-2004 / 04-28-2004
Category  Other
Magical  Non-Magical
Focus  Other
Area  Other Area Type
Description
This uses Kittrell's Persistent Banking System v1.6 and modifies it completely for use with MySql and NWNX2/Fast French. This is a great additonn for solid database persistent worlds. There are two install folders - one for NWNX2 and one for Fast French. Make sure to read the CORRECT readme within that folder for complete info and instructions. The base readme in the main folder just reiterates for you to use the correct installation readme. Works flawlessly with both MySQL persistent setups. Hope you enjoy.

Files

NameTypeSizeDownloads
KPBNWX2FFv1.zipKPBNWX2FFv1.zip
Submitted: 04-25-2004 / Last Updated: 04-27-2004
zip214.29Kb679
--
README.docREADME.doc
Submitted: 04-25-2004 / Last Updated: 04-28-2004
doc11Kb612
--
SCORE OUT OF 10
9.67
3 votes
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Comments (11):

Posted by Dante Silvertongue at 2009-04-17 13:21:32    Voted 9.00 on 04/17/09
I've seen this in use on other servers and plan to use it on my own. It's a wonderful system!

Posted by guest ( 64.237.xxx.xxx ) at 2005-08-08 18:28:32    
hey can you post a link to the original file? the original bank system please

Posted by silvercloud at 2004-11-25 11:33:00    
Hmmm, just a question: I can't get the test module to work, however the nwnx2 is correctly installed as i can use the PRC's convoCC without any problems.

Is this because it is not compatible with jeroen's ODBC bypass? or am i missing something on the aps stuff, since you seem to mention something about aps and i thought aps is the same as NWNX2 (e.g. NWNX2/APS)

Posted by Balo ( 65.42.xxx.xxx ) at 2004-05-18 14:55:00    
Provsul,

We recreated it a half dozen times over. I also have an old ATS system on the mod, so perhaps there was some odd behavior going on.

I did end up solving it, by putting kpb_ppis_disturb into the ondisturbed event of the bank vault (unique). That was the key.... now it limits items and bags and gold and such. One of my dm's put 2 and 2 together and determined the players were actually interacting with the unique invis object, not the chest itself.

Thanks for your help. I'll have to look further into why the unlimited item vault is so problematic on the mod.... but for now, we're in good shape.

-Balo

Posted by Balo ( 65.42.xxx.xxx ) at 2004-05-17 16:20:00    
Provsul,

I've recently implemented the banking system. It's a work to be marvelled.... I am sincerely impressed by it, as are all of my players.

We discovered a major problem, however, with the item storage. It looks like the kpb_ppis_disturb functions aren't implemented.... this is allowing players to deposit bags, and then items are dropping on the floor in front of the chest. Yet, when the player chest the bank vault chest, items are also in there, effectively duplicating items in bulk.

I've had to remove the item portion of the system, to prevent rampant exploit of the game. In the interim, we've tried to put kpb_ppis_disturb into the ondisturbed function of the chest, but this has not worked.

Is this situation addressed in the updates you have coming?

Again, thanks for all your hard work on this, and for making it available to the community.

If there is any other work around you may already know of, I'd appreciate it.

-Balo

Posted by TethyrDarknight at 2004-05-07 09:26:00    
Looks great. :) Glad it could be converted to the MySQL database backbone with (what it would seem) a relative ease. Just glad it is useful to some folks out there.

Posted by aidonor at 2004-04-29 17:11:07    Voted 10.00 on 04/29/04
Great System, easy to setup and use. Love all the features.
_________________________
---Aidonor
Dragon's Prophecy PW Admin
aidonor@(removeifnotspam)dragonsprophecy.net

Posted by Provsul at 2004-04-28 10:15:00    Voted 10.00 on 04/28/04
NWNX2 Users -

If you want to change the default table from pwdata to kpbank just edit the kpb_aps_include file and change all the "pwdata" to "kpbank".

Then where I've placed a link to create your table within the readme file, replace the pwdata to kpbank. Create your table, rebuild your module, and run it. That's it.

FF USERS -

The table defaults to kpbank already. I'm planning to, in the next release, change the GetPersistentCampaignInt and SetPersistentCampaignInt to the ff_ int functions that fast french uses. I should have that new additon up soon.

Also, last note. Anytime I make an update, it will NEVER affect your table data. However you implement it, it will stay that way so long as you follow my directions. Use the application that I have here now and any future updates will only improve upon your existing bank.

Just an fyi. :)--Provsul Trannash
--Creator of the World of Draghelm--

Posted by Provsul at 2004-04-28 08:20:13    Voted 10.00 on 04/28/04
I'm voting a 9 for Kittrell who created the base system and aww heck I have to give myself a 1 at least. :)

Posted by Provsul at 2004-04-28 07:41:00    Voted 10.00 on 04/28/04
Okay folks, the link is working now. Please make sure to look in the correct folder for the right installation.

Pay close attention to the installation notes and read everything before installing.

Good luck and let me know if you need any help understanding something.

Posted by Provsul at 2004-04-28 07:41:00    Voted 10.00 on 04/28/04
Okay folks, the link is working now. Please make sure to look in the correct folder for the right installation.

Pay close attention to the installation notes and read everything before installing.

Good luck and let me know if you need any help understanding something.

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