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NWN PREFABS

- Jump to comments -
Title  Lich O Matic 1.1
Author  OmegaAxis
Submitted / Updated  03-08-2004 / 03-12-2004
Category  Areas
Focus  Areas
Area  Other Area Type
Description
This is a 4x4 area which will allow you to convert your high level mage into a lich. It is more or less ready to be integrated into any mod.

Place the four reagents onto the four 'Ritual Altars', any order is fine. From there a cutscene will occur, so sit back and enjoy the show.

The mage will have his appearance set to that of a lich, and one should bear in mind without further scripts the change is persistant and permanent.

Now then, besides the appearance change, the mod adds a special creature hide to the PC, which gives them various abilities, which are as follows:

- 100% immunity to negative energy
- 100% vulnerability to positive energy
- 50%-75% vulnerability to bludgeoning damage
- +2 to constitution
- Immune to poison
- Immune to disease
- Immune to death magic
- Immune to energy drain
- Immune to fear
- Darkvision
- 10/+1 Damage Reduction

There are requirements to make the change as well:

20 levels of either wizard or sorcerer
10 levels of palemaster
Epic Spell Focus: Necromancy feat

For ease of testing, I included a test PC.

Thanks to all who try it!
For next update: furthur documentation


Files

NameTypeSizeDownloads
OALichOmatic1.12.zipOALichOmatic1.12.zip
Submitted: 03-08-2004 / Last Updated: 03-12-2004
zip35.54Kb960
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Comments (14):

Posted by DM_Necros at 2008-11-29 18:52:04    
The script called lichcreator (I think) at least it's something along those lines has to be remade due to 1.69. As is, the script does not remove creature skins from PC's if they currently have one. In 1.69 a creature skin called PC properties is assigned to all PC's. This skin gives the PC's the bonus feat for mount actions. I would suggest that anyone who uses this go ahead and change the script to where it removes this skin and replaces it with the lich properties, and that they add the bonus feat mount actions to the lich properties skin.

Not only that, but after a char logs off and relogs, the script from 1.69 called x3_mod_def_enter resets the PC's appearance to default, so you might want to find a way around this as well.

Thought I would post this info here for anyone else who wants to use it. Enjoy.

Posted by DM_Necros at 2008-11-27 22:16:29    
Okay, now I know that noone has commented on this in a while, but I hope that people see this. The script does not give you lich properties at all. In fact the skin is not given to you. I have been working on it but I am not a scripter so the work is going slow. Anyway, thought I would post this here so people know in the future. I like the script but the items required are kinda corny, sorry to say that but I would rather see more specific items and ones that are a bit rarer. A human head, a monster heart, and ancient bones. The phylacrity is fine but the others should be replaced. Vampire blood would be good, maybe a medusa's heart or the heart of a good creature like a unicorn, maybe something else like some kind of poison drawn from a strong creature, a phase spider for instance. Just an idea

Posted by Scar_Face ( 82.35.xxx.xxx ) at 2005-03-16 09:31:00    
Actually if you use a character other than tyhat required it does not change you into a lich but it does still give you the lich hide with lich properties.

Posted by DM Raist ( 62.107.xxx.xxx ) at 2004-11-21 09:48:00    
>Demon Knight Raziel< 10 lvls of sorc or wiz then 10 lvls of pale master will not get you lvl 7,8 or 9 spells. There is abosolutely very very good reason in taking 20 lvls of either. Well enough said.

This script is very very very cool, thanks man. I will add this to my module as i just finished building a whole arcane society where this will fit in nicely!

Lich-O-Matic 1.1� Rocks!

Posted by Demon Knight Raziel ( 64.203.xxx.xxx ) at 2004-09-16 18:33:00    
Okay, this is pretty cool, but the required 20 lvls of wizard or sorc are simply ridiculous. For those who plan to become a Palemaster, THERE IS ABSOLUTELY NO REASON TO GO BEYOND 10 LVLS IN WIZARD OR SORC. As the Palemaster you gain new spells every level just as if you had level'd in the previous caster class. You dont get anymore known spells, but you do gain the ability to cast more. This is probably the only thing I find wrong with this mod.

Posted by OmegaAxis at 2004-09-02 20:02:00    
Hey thanks for the info, i may tweak it to be spell activated, as you mentioned with the phylactery.

Sorry about the realllly late response, i was home on summer vacation. If i can muster the time, i'll give this old horse a upgrade.

Posted by Phynhas at 2004-08-02 16:03:00    
Hey OmegaAxis. I like your idea, but if you do decide to change it in the future (or for those who want to change it themselves) to be more in line with the 'official' FR lich-creation rules according to LoD, here they are...

Requirements;
*At least 18th levels in an Arcane spellcasting class (I doubt this applies to bards, but it's not specified). No specific school is needed, though Omega's requiring Necromancy does make more sense to me personally.
*Access to the spells Magic Jar, Enchant Item, Trap the Soul, and Nulathoe's Ninemen (a spell to keep the body viable). These are not present in NWN, so you'll have to wing it.

It requires the creation of a potion which prepares the body for Lichdom, and the phylactery, which houses the Lich's spirit (if you played through the Charwood part of the original campaign, you'll know more-or-less what a phylactery is). The proccess is ruined if at any point the candidate dies (I recommend a Save vs. Death upon drinking the potion, with success meaning readiness for Lichdom). Even if successfully rezzed, the proccess must be restarted from the beginning. I won't get into the extreme particulars (there are many) of Lichdom, so I'll just post the basics needed.

The potion requires the following reagents;
-Arsenic, 2 drops
-Belladonna, 1 drop
-Blood, 1 quart from a human infant killed by wyvern venom. The book stresses virginal blood, but this is redundant since the victim is an infant.
-Blood, 1 quart from a demi-human slain by a phase spider.
-Heart, of a humanoid killed by a mixture of arsenic and belladonna.
-Reproductive glands, from 7 giant moths dead less than 10 days, ground together.
-Venom, 1 pint, drawn from a phase spider less than 30 days previous
-Vemon, 1 pint, drawn from a wyvern less than 60 days previous.

The ingredients are mixed in the order given by the light of the full moon, and must be drunk within 7 days after they combine into a bluish-glowing, sparkling black liquid.
After the potion is successfully applied, the candidate is ready for the next step, though he/she can take as long as they want here. The candidate grows paler and more 'death-like', but is still very much alive, and cannot be detected as a potential Lich. He/she is always aware of readiness for Lichdom, even under Charm, insanity or memory loss. They can never be made to reveal the location of the phylactery.

The phylactery may take any form - a pendant, gauntlet, scepter, helm, crown, ring, a rock. It must be inorganic, solid, and quality workmanship (if man-made), and cannot have any other enchantments placed on it. The spells noted above are cast on it in order, and the candidate places his life force into it.

He/she is now a Lichnee, and instantly loses 1 experience level along with the spells and hitpoints which go along with it. The soul and hit points remain in the phylactery, which now has those hit points henceforth. There are many rules which follow, regarding who-possessed-what-body, but for NWN, it's safer and easier to just assume the Lich's own body is the one being possessed.
Lich's cannot gain experience levels (none past the original level, I would say works better, though the books states that there is no experience gain, period), and are sterile (though I doubt it would matter much if they weren't). Each time a Lich flees back to it's phylactery, they lose one level of experience. I would reccomend that the Lich take ghostly form and search for his body to repossess at this point. His body will never decay and cannot be destroyed to the effects of the potion. This will allow a function like a recall stone for a game involving Lich PCs (and assuming they are making enough XP to pay for it). A 10th level lich will be destroyed by a return to it's phylactery, it's soul going on to the Lower Planes as the phylactery crumbles. A Lich will always try to teleport back to it's phylactery before reaching 0 hit points, as a Lich will be destroyed forever if it reaches 0 before being able to flee to the phylactery.

Ok, thats it. Don't ask me how to script all this stuff. I'm script-ignorant. But it shouldn't be too difficult. I haven't downloaded Omega's system, but it seems like a good approximation, and probably as close to the PnP system as the engine will allow. Hope this is useful.

Posted by OmegaAxis at 2004-05-27 05:50:00    
Vulnerabilities work like immunites, only backwards.

So 100% vulnerability would mean you get dealt 100% more damage. Obviously heal would be fatal at that point, but there isnt much that can be done with out some shifty scripting.

Also - sorry about lack o updates, i am back from my juicy t3 connection and stuck on dialup. I may have something in the next two weeks however...

Posted by Dyss at 2004-05-20 12:31:00    
I'm not sure how vulnerability works but if that includes healing spells you might want to decrease that to 99% or something (heal)

Posted by Anonymous ( ..xxx.xxx ) at 2004-03-26 21:23:00    
Damn cool.

Posted by OmegaAxis at 2004-03-12 11:06:00    
grrr....double post :D

Posted by OmegaAxis at 2004-03-12 11:05:00    
To be honest, I really wasn't following any guides or printed AD&D rulebooks when i made the system. Also I made it to not require haks, which preventing a leveling of a specific would require. I was aiming for this system to see use in a fave PW of mine, and they had a strict no-hak requirement, as well as being in favor of balancing issues. In future updates, i'll make it easier for one to change the requirements to become the lich, but as I see it now, i won't be staying to the books on this.

Version 1.2
--Fixed a bug where the palemaster requirement was being ignored

Posted by OmegaAxis at 2004-03-12 11:05:00    
To be honest, I really wasn't following any guides or printed AD&D rulebooks when i made the system. Also I made it to not require haks, which preventing a leveling of a specific would require. I was aiming for this system to see use in a fave PW of mine, and they had a strict no-hak requirement, as well as being in favor of balancing issues. In future updates, i'll make it easier for one to change the requirements to become the lich, but as I see it now, i won't be staying to the books on this.

Version 1.2
--Fixed a bug where the palemaster requirement was being ignored

Posted by HappyZergling ( ..xxx.xxx ) at 2004-03-10 12:27:00    
Excuse me, but I don't think you need *any* Pale Master levels to become a lich, and certainly not to become a Baelnorn. If I recall correctly, all one needed was ten or more spellcasting levels, but after the lichification they then cannot advance in level.

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